XCOM 2
Operation Parallels - The Doom Slayer Mod
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更新:2020年4月19日 @ 16時36分

The Chosen are no longer allowed to spawn on Operation Parallels.

Shifted around some lines of code to try figuring out why the weapon swapping system sometimes causes crashes.

更新:2020年4月19日 @ 16時06分

Added additional debugging log statements.

Shifted HUD priority of the "Reload Rocket Launcher" ability so it doesn't take priority over being able to shoot with the primary weapon.

更新:2020年4月19日 @ 13時13分

Added missing HP boosts to Plated and Powered tiers of the Praetor Suit. This uses the same HP value set for the vanilla medium plated and powered armors.

更新:2020年4月18日 @ 23時17分

Fixed yet another instance of infinite reinforcements occuring, due to an error in the Slayer check resulting in it still being true even if the Slayer stayed onboard the Avenger.

更新:2020年4月18日 @ 23時11分

Fixed issue with the "FixSlayerMission" console command where it would create additional Verges.

更新:2020年4月18日 @ 22時41分

Fixed improper .ini configuration that results in the mission not spawning properly.

To fix campaigns where the mission was already generated, the FixSlayerMission command has been added.

更新:2020年4月18日 @ 16時48分

Added a rage bonus when being shot.

Fixed an issue where the reinforcement listener wasn't actually using force level numbers, resulting in it using the FL 18 pods by default.

更新:2020年4月18日 @ 1時43分

Fixed issue where infinite reinforcements would occur due to *not* having the Slayer on a mission. Now the listener properly stops if there's no Slayer on the mission.

更新:2020年4月17日 @ 22時36分

Added crit immunity for the Slayer to Saving Throw when it procs.

Also added a new base rage bonus: growing rage now provides the Slayer with a resistance to being critical'd in addition to the defence and dodge bonuses.

更新:2020年4月17日 @ 19時22分

Saving Throw didn't actually do its job, now fixed.

Added a customizable reinforcements response system. It's editable in the mod's XComGameData_ADVENTResponse.ini.

Fixed an issue where Super Grappler was *adding* to the cooldown of the grapple, not lowering it.