Counter-Strike 2

Counter-Strike 2

Df_Zeppelin
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更新于:2020 年 6 月 11 日 下午 4:26

110620:

- Updated cubemaps
- Brought back T Upper Window
- Clipped off T Upper Door
- Made T Upper Window bigger
- Made the fall go on for even longer

更新于:2020 年 6 月 10 日 下午 4:17

110620:

- Removed box stack at T Spawn > Hole
- Removed window at T Hole Upper
- Sorted a weird trim on Upper
- Made Redbox redder
- Changed other crate colours
- Filled dead space at CT Spawn with Cannons
- Added some roof props to T Spawn
- Added fences around T Spawn > Hole

更新于:2020 年 6 月 9 日 下午 6:43

100620:

-=- Added Infinite Falling
-=- Added some more cover to Mid

- Removed yesterday's fog change (wasn't a fan)
- Rebuilt Radar and Navmesh
- Resized a box at B that was providing an unfair headshot angle
- Changed some textures around hole to combat the HDR Bloom
- Fixed a few more texture bugs
- Fixed a crate clipping into a wall (Thanks, David!)
- Fixed some textures to make them look nicer
- Made the Radio louder
- Remade the floor at Upper to make the cubemaps look nicer
- Added step to T Skilljump
- Added lips to Mid Pipes to make Mid -> B Skilljump easier
- Added some windows

更新于:2020 年 6 月 8 日 下午 8:28

090620:

-=- Added Library

- Removed Coolence's favourite spot
- Fixed a clipping bug
- Fixed numerous texture bugs (whoops)
- Fixed lighting bug where shadows were tinted blue
- Made lighting brighter and less orange
- Made the fall off the plane go on for *ages*
- Made the fog thicker
- Added more CT cover to Mid
- Added a radio, playing a familiar tune...
- Added glass to Hole

更新于:2020 年 6 月 7 日 下午 8:45

080620:

-Fixed players clipping into the plane model
-Second part of redoing the lighting!
-Map should look a lot more vibrant now

更新于:2020 年 6 月 7 日 上午 2:00

070620:

-=-THE THIRD PROP PASS! Really starting to come along with detailaing now.
-=-Closed off a path from Mid to A.
-=-Added new path from Long to B/T Spawn

-Removed JamesBond (RIP q - q)
-Adjusted timings to make the map more balanced
-Added T-Sided cover to B
-Added a fence to an area everyone tried getting to
-Added step-free access to B
-Fixed some bugged soundscapes
-Fixed an out-of-map boost (Thanks, David!)
-Fixed a microgap in geometry (Thanks, David!)
-Redid the lighting
-Completely redesigned CT -> A
-Completely redesigned T Approach To Hole

更新于:2020 年 6 月 6 日 上午 11:11

060620:

-Fixed the map file name crashing the server (whoops!)

更新于:2020 年 6 月 6 日 上午 10:02

060620:

(geez this is a big one)

-Removed two pixelwalks near Hole (Thanks, Lassi!)
-Decreased number of Spawn Points (Sorry, 24v24 fans!)
-Clipped the doors (Sorry, Sonko!)
-Prop-ified the big pipes
-Redid some dodgy geometry on T Upper Hole
-Redid some textures (although not many)
-Fixed collision mesh on Plane somewhat
-Fixed some problematic cubemaps
-Added more T Cover to A based on community feedback
-Added "400% more Cannon", based on community feedback
-Added Soundscapes
-Added some Helicopters flying alongside the Zeppelin
-Added The Engine to Engine Room

更新于:2020 年 5 月 30 日 下午 8:54

310520:

-2nd prop pass! Added a lot more props to the map.
-Adjusted the height of walls at A Hostage and at CT Spawn to make the map feel less claustrophobic
-Had the confidence to rip the roof off of the B Hostage zone
-Fixed a floating prop bug with the wooden beams at A Hostage
-Added some clipping

更新于:2020 年 5 月 28 日 下午 3:52

-Prop-ified some of the crates around the level (not all, though)
-Made the Propellers of the Zeppelin spin in the correct direction, according to the laws of physics
-Fixed a weird bug that prevented AutoRadar from working (Thanks, T1mure!)
-De-overpowered a certain overpowered box on Mid...
-Fixed Foottrap to be not a Foottrap