Garry's Mod

Garry's Mod

[VJ] Half-Life: Alyx SNPCs (1/2)
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Update: 5 Aug, 2023 @ 4:58am

- Fixed HL2 Poison Headcrab error when going to walk

Update: 4 Aug, 2023 @ 10:27pm

- Fixed Zombine Gunner performing a reverse spine lengthening surgery
- Tweaked collisions between headcrabs and zombies

Update: 4 Aug, 2023 @ 8:32am

- Added HL2 Zombie and Poison Headcrab with HLA animations
- Added more animations to Zombine Gunner, Headcrab and Reviver
- Added additional face bite attack for Reviver and normal headcrab
- Added new npc icons for the last time
- Added new jumping and running system for headcrabs
- Added more sounds
- Improved textures and implemented BlueFlyTrap's PBR method
- Improved Reviver's system of smoke attack and escaping
- Improved Reviver's model
- Improved the ragdolls (kinda)
- Improved Reviver particles
- Improved hard difficulty
- Fixed zombie running animations and electric zombie walking animations being weird
- Fixed lag upon spawning a lot of npcs
- Fixed Electric zombie being invincible sometimes even with reviver out, incorrectly displaying position of Reviver, not choosing the Reviver position correctly and walking on mid air aftee being possessed by a Reviver.
- Fixed some npc animations not showing
- Removed Snark and Xen Grenade Plant from spawnlist to prevent false hopes
- Removed Herobrine

Update: 12 Dec, 2022 @ 8:34am

- Fixed reviver zombie animations

Update: 12 Dec, 2022 @ 8:17am

- Revamped spawnicons by Gordon Freeman Dyson
- Revamped Headcrab Reviver and Electric Zombie
- Added Jelly Blobber and Zombine Gunner
- Added more sounds
- Fixed Headcrab attack animation not showing after adjusting their attack distance
- Made headcrab-to-ragdoll and zombie death animations transitions smoother
- Added hard difficulty mode
- Fixed zombies dying too quickly
- Revamped bloaters and are disabled by default
- Improved blue jacket zombie model
- Redone zombie sprinting animations
- Fixed zombies not colliding
- SNPCs can react to Jeff Nextbot

Update: 16 Aug, 2022 @ 4:53am

Rushed Update
- Added bloaters to zombies
- Improved armored headcrab shell texture

Update: 6 Aug, 2022 @ 5:47am

- Added more animations to zombies except the reviver zombie
- Added headcrab-less zombie
- Headcrabs (except 2020 and reviver) will only jump at you from a certain distance (Roughly same ai as the original game) This coding might give errors because I rushed it

Update: 3 Aug, 2022 @ 4:11am

- Improved and added more animations and sounds to every snpc except the electric ones
- Fixed headcrabs going underground after ragdolling
- Fixed headcrabs moving fast after ragdolling
- Fixed headcrabs forgetting about their enemy after ragdolling
- Added new zombie variant
- Added headcrab from early development in April 2020 (To see how far this mod has come and also why not)
- Improved textures
- Disabled decals of all textures to reduce risks of crashing
- Headcrabs can drown (except Lightning Dog)
- Nerfed health and damages from hard to easy mode
- Armored Headcrabs flip over when shot by shotgun
- Randomized timer for headcrab to turn from ragdoll (except fast variant due to issues)
- Improved zombie ragdoll

Update: 16 Jul, 2022 @ 8:42am

- Tweaked Poison Headcrab leap attack animation
- Improved Headcrab recovery animations
- Added more animations
- Added blue smoke to Revived Zombies

Update: 10 Jul, 2022 @ 10:34pm

- Increased volume for electric sounds of Electric Zombie
- Attempt at fixing Electric zombie particles not appearing