Arma 3
Dynamic Recon Ops - Ruha
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Aggiornamento: 4 ott 2020, 14:16

  • CHANGE: Tweaked randomly generated fog values so it's not too foggy most of the time.

Aggiornamento: 3 ott 2020, 4:49

Reuploaded to avoid crash on mission load. This was caused by me using symbolic links to keep all the missions up to date. Turns out this breaks the mission when uploading to Steam. Sorry!

Aggiornamento: 3 ott 2020, 4:21

  • FIX: Fixed possibility of starting helicopter insertion outside the terrain boundaries.
  • FIX: Temptative fix to profile options not always loading properly (particulary with time settings set to Dawn).
  • FIX: Fixed "Enemy force multiplier" text not showing the correct multiplier when the menu dialog is first loaded.

Aggiornamento: 26 apr 2020, 10:50

* FIX: Fixed possibility of placing player's artillery and FOBs outside the terrain boundaries.

Aggiornamento: 19 apr 2020, 8:40

* CHANGE: Excluded more vanilla vehicles not destined to transport troops from the player's randomly assigned vehicle pool.

Aggiornamento: 16 apr 2020, 12:18

* FIX: Reset AIs (from command menu) can now heal, work with explosives, repair, etc once they reset.

Aggiornamento: 11 apr 2020, 3:02

* FIX: Now airdropped supply boxes have the inventory and actions added once it hits the ground. Otherwise the "Force rearm" action for AI wasn't correctly applied.
* CHANGE: BIS Dynamic Simulation replaced by ZBE Caching when the SIMULATE AI option is enabled.
* FIX: Fixed syntax error in last task in "Combined arms" mode (take and hold area) that prevented the end of mission to happen after a given time.
* FIX: Fixed CAS support menu being removed when accessing it without actually using it.

Aggiornamento: 5 apr 2020, 15:37

* Automatic additional faction selection is now only applied when using NATO (Woodland) as player faction.

Aggiornamento: 5 apr 2020, 3:07