Stellaris

Stellaris

Inflection Point
11-20 van 29 items weergegeven
< 1  2  3 >
Update: 30 sep 2022 om 23:31

Update: 22 mei 2022 om 14:39

Nothing really changed, so I'm just updating this to make the warning go away.

At some point i hope to rework the mod events to use the new situation system, but that may take time.

I don't have the free time I used to.

Update: 22 mei 2022 om 14:38

Update: 18 sep 2021 om 15:37

Updated for 3.1

Not a lot of changes, just some reformatting tweaks because some old triggers now throw errors.

The addition of the mercantile tradition tree probably makes this start much easier than intended if you grab the +1 merchant from commercial zones tradition. Oh well.

Update: 18 sep 2021 om 15:28

Update: 20 mei 2021 om 11:50

Updated for 3.03.

Adding a few extra starting commercial zones to account for the reduction in clerk jobs. This avoids starting with a ton of unemployed pops.

Tweaked a few deposits. Overall the same net effects.

Update: 19 apr 2021 om 14:06

Forgot to include updated thumbnail with the rest of the changes. Fixed!

Update: 19 apr 2021 om 13:58

Updated to 3.0.

Placed Alloy Foundry and Civilian Industries buildings into start to compensate for normal starts moving those jobs to the industrial district.

Slightly revised unique blocker cost and time.

Corrected two text typos to now have proper context.

Added a couple extra event text options depending on ethics/authority. It's always a good time to sneak in a prequel meme.

Update: 4 nov 2020 om 16:51

Updated to 2.8.

Update: 14 mei 2020 om 16:58

Edited thumbnail so it doesn't look out of date!