Garry's Mod
HE WILL NOT DIVIDE US REDUX
5件中 1-5 を表示
更新:2020年5月6日 @ 20時16分

Uploaded a non-HDR HL2 Skybox that should finally work now. It doesn't look good, but hey it gets the job done.

更新:2020年5月5日 @ 23時28分

Uploaded a non-allowed VTF skybox texture from HL2 that GMAD didn't like

更新:2020年4月17日 @ 18時40分

TEXTURE FIX 4.17.2020
-I have packed all the textures into a single addon and updated the GMA
-You are no longer required to subscribe to all Four Original Content Packs + The Original Map

Misc
-I Forgot that I fixed the skybox in the last update.
-I made it a default HL2 skybox instead of an HDR L4D:2 one.
-This update makes it so that you do not need HDR Turned on.

更新:2020年3月28日 @ 3時32分

Hotfix Update 1.1 (Map Ver 2)
-I fixed ALL the missing textures. I forgot I had the HL2:EP2 Version of the original map plus all the map’s content duplicated in about 4 various gmod game folders. Turns out I was using textures from all those sources which create many, many problems. Now I can rest easy knowing this will be on the workshop without major issues.

Major Updates
-ALL In-game textures now work
-Crosswalks are now whiter because I had Bann clean them with toothpaste
-Fixed a grass block by the cemetery spazzing out
-Finally added working areaportals to optimize the map


Minor Updates
-Deleted all cubemaps (because I thought I was troubleshooting) and then re-added every single one of them back into the game
-Added giant visclusters all around the map so my potato FX-8350 PC would compile the map faster
-Attempted to compile the map throughout the day but gave up after the lighting kept breaking
-Finally got the map compiled with no VVIS somehow
-Attempted to manually create individual texture and VTF files to patch the map (since my new map didn’t want to compile)

更新:2020年3月26日 @ 0時15分

Initial addon creation.