XCOM 2
Jedi Class Revised
Showing 11-19 of 19 entries
< 1  >
Update: 1 Apr, 2020 @ 11:42pm

Some internal code improvements.

Update: 31 Mar, 2020 @ 2:49am

Fix force meditation.

Update: 30 Mar, 2020 @ 10:14am

- Fixes some issue with force meditation not ending
- Adds 1 bonus damage to training sabers

Update: 30 Mar, 2020 @ 5:50am

Fixes bug that saberstaffs can be used with any secondary.

Update: 25 Mar, 2020 @ 10:31am

Adds missing saberstaff project localizations

Update: 25 Mar, 2020 @ 10:25am

Fix custom anim notifies that got broken by renaming the mod
Adds some missing localizations.

Update: 23 Mar, 2020 @ 5:41am

Update to fix issues for mac users.
The fix made necessary to change the mods internal name, so you probably need to reenable the mod in your launcher.

Update: 23 Mar, 2020 @ 1:58am

Fix wrong DLCIdentifier in XComGame.ini

Update: 22 Mar, 2020 @ 4:44pm

Initial Upload

Changes to the first iteration:
new weapon category saberstaffs
all lightsaber upgrades are loot
random upgrades on building a lighsaber, scaling with tier
revised skill tree
new shadow random skill tree
new skills: leap strike, battle precognition, force jump
fixed and revised skills like deflect and reflect
force damage scales with force pool
new training sabers available from start (and in the character pool)
new animations for almost all force skills
fixed a a ton of bugs