Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Update: 4 Apr, 2022 @ 6:24pm

Update: 2 Apr, 2022 @ 9:51pm

All Greek buildings are complete (but not fully coded in, still waiting for almos_22 to finish).

Update: 2 Apr, 2022 @ 9:31pm

New Mycenaean library created and added.

Update: 30 Mar, 2022 @ 11:19pm

Fenetes - an axe unit that is a weaker version of Fianna/Goidilis - has been added. It's meant to help Tyrrhenians punish Celtic and Thracian armies.

Update: 17 Mar, 2022 @ 6:16pm

Update: 5 Mar, 2022 @ 4:36pm

Update: 5 Mar, 2022 @ 7:53am

New names for tedchnologies added. But icons have not been fixed as required.

TO-DO:
- Insert both tech sheets for RKC and KC. They are to be combined to form this mod's techs and upgrades.
- Fix the levy unit system of Warbirth: Age of Empires. It is being used to rerpresent generic factions such as Boii and Kushans.
- Kushans, Sarmatoi and Saka are being absorbed into this mod. The unit system of Age of Empires for that mod's equivalents of these civs must be finalised.

OUR PLANS:
- Greek factions: All except Epeiros are being offered in the first playable iteration (six: Larissa = Sparta - Corinth = Macdon - Athens - Thebes).
- Persians, Egyptians,Magadha, Paionai

Update: 21 Feb, 2022 @ 2:59am

New models for Greek Taxiarch unit uploaded. Super7700's Hellenistic version is to be deprecated (it's Classical Greece before the Hellenistic era dammit).

Update: 16 Feb, 2022 @ 4:43am

New model for Akation independent of KC's Keles.

Update: 10 Feb, 2022 @ 3:07am

SINCE almos_22 is working on this mod, we need to prepare a schedul of what factions can be expected on the first day of release:

NON-GREEK

- Magadha
- Persia
- Egypt
- Saka, Sarmatoi?

GREEK

- Sparta
- Larissa
- Corinth