Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

New World Empires - Alexander
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Opdatering: 28. nov. 2020 kl. 3:09

We now have eight factions whose names, whatnot, were compiled.
Time to start thinking seriously about how to design this mod.

TO-DO (27.11)

Late Egyptian army is not done.
Late Nubian army is not done.
Persian army is not done.
Spartan army is not done.

Opdatering: 31. okt. 2020 kl. 23:39

Opdatering: 31. okt. 2020 kl. 23:34

Opdatering: 13. aug. 2020 kl. 7:36

Opdatering: 13. aug. 2020 kl. 7:29

Version 1.0.20

Opdatering: 9. aug. 2020 kl. 18:32

Opdatering: 29. juli 2020 kl. 14:31

As with Swords of the Prophets, ALEXANDER is another installment of the NEW WORLD EMPIRES series of mods, and this time covers the rise of Classical Greek civilisation.

If Kings & Conquerors dealt with the fall of the Greeks, then ALEXANDER is a celebration of Greek history, as well as its greatest hero - Alexander the Great. However, it doesn't just cover Greece alone, but also covers a vast swathe of the ancient world - from the very foothills of the Alps, to the banks of the Ganges in India, a whole new world awaits you.

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

FEATURES

- 24 completed factions featuring different playstyles - some of them rely on a single strategy to win, while others such as the Persians seek to provide you with as much flexibility in the field - but this comes at a cost.

- More custom units, with many new models and animations.

- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.

- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".

- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies don't have any.

For more info, feel free to visit out official wiki, now based with http://newworldempires.fandom.com/Alexander

Opdatering: 29. juli 2020 kl. 10:06

Opdatering: 26. juli 2020 kl. 9:28

Opdatering: 26. juli 2020 kl. 9:19

As with Swords of the Prophets, ALEXANDER is another installment of the NEW WORLD EMPIRES series of mods, and this time covers the rise of Greek civilisation.

If Kings & Conquerors dealt with the fall of the Greeks, then ALEXANDER is a celebration of Greek history, as well as its greatest hero - Alexander the Great. However, it doesn't just cover Greece alone, but also covers a vast swathe of the ancient world - from the very foothills of the Alps, to the banks of the Ganges in India, a whole new world awaits you.

WANNA SEE MORE OF OUR MODS? visit https://www.patreon.com/beelimsolutions
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

FEATURES

- 24 completed factions featuring different playstyles - some of them rely on a single strategy to win, while others such as the Persians seek to provide you with as much flexibility in the field - but this comes at a cost.

- More custom units, with many new models and animations.

- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.

- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".

- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies don't have any.

For more info, feel free to visit out official wiki, now based with http://newworldempires.fandom.com/Alexander