Caves of Qud

Caves of Qud

Comobie's Weapons and Armor Pack
Showing 11-20 of 27 entries
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Update: 11 May, 2020 @ 1:11pm

Two items I forgot to add a bit back...
Headset - Be able to hear your enemies coming the minuted you put on these bad bois.
Befalled Dagger - A dagger with a sharp spiral that seems to intoxicate those who are unlucky enough to be stabbed with it.

Update: 8 May, 2020 @ 7:48pm

The Flame and Icicle Shield are both respectively non-powered hand shields that give a +18 to their respective element. There's an new throwing item called the Tomahawk for the early parts of your run, and finally a new Auto Assault Shotgun that should be a better upgrade than the original Pump shotgun.

Update: 30 Apr, 2020 @ 8:02pm

How's it going guys, it's been awhile since I made an update but don't you worry, I'm still planning to make more ludicrous items to find on your journey. Some of these items include nice technological doodads that grants the abilities of mutations. Hopefully you're all doing well and staying safe.

Update: 21 Apr, 2020 @ 12:32pm

Sorry for the recent update, hopefully this will make sure that it won't crash your game

Update: 20 Apr, 2020 @ 1:00pm

Update: 18 Apr, 2020 @ 11:24am

Changed the script for EncounterTables for the following items so that now they're found more like artifacts
and also changed the values so that they should probably pop up more
-Brain Massager
-Foldable Staff/Scythe
-Kirk Slasher/Smasher
-Automatic Organizing Sack aka the Robo Backpack

Also updated it so that almost every item has a better chance to spawn now

Update: 1 Apr, 2020 @ 1:45pm

Also quick little update, I buffed a couple of defenses and stat bonuses on a selection of armors including,
Rouge Strap
Brain Massager
Robo-Backpack
Enhanced Reflex Gloves
Anti-Acid Coater
Fire Jacket
Ectoplasmic Vest
Demonic Overcoat
Meteor Band
Night and Bright Cloak
and the Mountain Boots
Please if you have the time post any ideas or issues that relate to these buffs

Update: 1 Apr, 2020 @ 1:36pm

Hey guys me again,
I decided to do a rework for the Katana weapon tree so that now they have different damage dies and finally learned to give it a Agility bonus cap instead of a Strength bonus cap.
Oh, and I made a new sprite just for Katanas, I won't say is good but hopefully it at least differentiates their look from before.
I hope you all have a great day and always remember,
To Live and Drink ;)

Update: 31 Mar, 2020 @ 10:48am

Added two new weapons that change drastically when powered,
One is a staff that does medium damage as a Cudgel, then transforms into a deadly scythe when powerd, Folding Staff and Folding Scythe
The other is a pretty good Long Sword that turns into a hard hitting Hammer that does massive damage. Kirk Slasher and Kirk Smasher.

Idk if i'm going to be able to add more progress to this mod due to school is slowly coming back through online classes and honestly trying to make unique looking and fun items fo you guys is slowly detiorating my mental energy. I know this mod isn't used by many people but for those who are subscribed i thank you for doing so.
This doesn't mean I'm giving up though, hell no. I'm basically putting this on a bit of a slower progress track as of now.
I hope you guys have a great day, and always remember to Live and Drink. ;)

Update: 28 Mar, 2020 @ 9:18pm

Fixed a small bug