The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
Wyświetlanie 1-10 z 67 pozycji
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Aktualizacja: 2 sierpnia o godz. 22:22

fixed changing the toggle key in the config menu not making the mod save its data

Aktualizacja: 25 lipca o godz. 6:18

Analog stick effect is now given to the player when in first person mode without putting the item in the players inventory
(REPENTANCE only, thanks to kruumy with the passive analog stick mod)

Aktualizacja: 15 lutego o godz. 12:38

-fixed screenshake messing with mouse aiming
-fixed melee weapons being shown in weird positions if player was shorter or taller than usual
-fixed some weird door rendering in Home
-the players viewing angle is now accessible via GetFPSviewAngle()

Aktualizacja: 5 grudnia 2024 o godz. 4:24

devs broke the API update

Aktualizacja: 30 listopada 2024 o godz. 6:49

fixed minimapi being rendered underneath the 'fps vision' and therefore not being visible on rep+

Aktualizacja: 23 listopada 2024 o godz. 5:43

-fixed custom hud not properly recognizing soul stones

Aktualizacja: 15 października 2024 o godz. 19:22

-updated HUD setting so it can just not change the HUD at all when switching between FPS mode
-updated HUD setting so when FPS mode is switched off it returns to the HUD that was being used before it was switched on, rather than the users set 'default HUD'
-added an adjustable 'dead zone' for mouse cursor controls

Aktualizacja: 30 września 2024 o godz. 18:36

added the centercursor function and updated macromouse to be a togglable setting if repentogon is detected

Aktualizacja: 26 sierpnia 2024 o godz. 8:51

-updates to DOOM hud to fit with HudAPI updates
-fixed entitylist update sometimes triggering twice in a row
-fixed mod flipping geckos sprite when not in fps mode
-fixed wall creeps on side walls sometimes appearing upsidedown
-fixed mom doors sometimes moving up and down in repentance
-fixed minecarts covering up the entity that was riding it

Aktualizacja: 19 sierpnia 2024 o godz. 4:21

-fixed the "don't reload entity list while paused" check sometimes preventing the entity list being loaded when entering a new room
-pointy rib now faces correct direction