The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

First Person Shooter Mode
Mostrando 11-20 de 67 aportaciones
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Actualización: 19 AGO 2024 a las 2:14 a. m.

-Rendering function no longer refreshes entity list while game is paused
-Circle lasers are now properly supported, including when they have homing and warp in weird ways
-lasers that are partially behind the player should be handled better now

Actualización: 17 AGO 2024 a las 10:17 a. m.

-player size from pluto and 'makes you smaller/larger' pills is now taken into account
-added checks for Gecko familiar
-mod should now display stone shooters, brimstone heads and stone eyes facing the correct direction
-lasers are now rendered more accurately (INCLUDING CURVING LASERS)
-adjusted minimapAPI display for DOOMhud

Actualización: 15 AGO 2024 a las 5:37 a. m.

Actualización: 15 AGO 2024 a las 3:49 a. m.

-fixed dogma vs screen not appearing while fps mode was enabled
-fixed dogma room sprites not updating after starting the dogma fight
-adjusted render size of dogma tv
-free rotate mode is now enabled by default
-fixed certain shop item prices displaying wrong number
-fixed shop item prices sometimes being white when you had steam sale or red when you didn't
-fixed mod not detecting melee weapons like spirit sword and samsons jawbone, they now render like forgottens club
-fixed a bug which would sometimes cause heavy lag (bit hard to find as it didn't cause any other noticable issues)
-added filter for curse of darkness
-players height is now taken into account when jumping or using mega mush
-mod now updates items when changing the difficulty setting, not just when starting a run
-locks and bars on doors are now visible
-fixed doors in the middle of L shaped rooms sometimes rendering at weird positions
-fixed walls in L shaped rooms in mirror dimension sometimes not appearing or rendering backwards
-added checks for divine shield firing and rendering
-fixed 'falling' effects (water drops and floating embers) moving horizontally instead of vertically
-set mod to not reload the entities list just because some tiny decorative effect spawned (reduce slowdown in some rooms)

Actualización: 8 AGO 2024 a las 5:07 a. m.

added simple global value so mods can check if this mod is on

Actualización: 27 FEB 2023 a las 10:05 p. m.

fixed error messages in console if in stage API floors without custom backdrops in Repentance

Actualización: 16 ENE 2023 a las 6:13 p. m.

updated HUD to work with HUD API update

Actualización: 11 OCT 2022 a las 11:48 p. m.

fixed godhead aura not being transparent and appearing on enemy shots

Actualización: 18 ENE 2022 a las 4:39 p. m.

Actualización: 18 ENE 2022 a las 2:49 a. m.

-fixed player being given many analog stick items if they used 360 look while in abandoned mineshaft
-fixed 360 attack angles working weird in abandoned mineshaft since analog stick couldn't work there
-added sprite rotation checks for a bunch of repentance enemies
-fixed boss icon being covered by other icons on minimap
-fixed doors in hornfel boss room being rotated and positioned wrong