Rivals of Aether

Rivals of Aether

Cinna
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Actualización: 1 JUL 2020 a las 14:41

Many changes were made to be more in-line with Bluey's recent updates.
- Reworks to the magic meter system. When you have enough meter, you can now choose whether you want to use a powered up version or not by holding the attack's respective input down. Powered up forward special and up strong only need 2/3 of the meter to be used, while powered up down tilt now stuns the enemy.
- Jab 2 does not force flinch anymore.
- Down strong's hitboxes and animation were slightly adjusted. Additionally, the quake hitbox was removed.
- Up strong and its powered up variant should be more reliable to connect.
- Forward aerial was slightly adjusted. It no longer has a sweetspot, and the main hit now should be a lot stronger altogether.
- Down aerial's animation was adjusted, and its hitboxes were enlarged. Additionally, it is now slightly disjointed.
- Up aerial has more knockback and sends at a higher angle.
- Neutral and forward special's projectiles have new trail effects.

Actualización: 20 MAY 2020 a las 11:27

-Like Bluey, forward special has been reworked.
--After throwing it, Cinnamon can launch it once more with a hammer attack(hit 3 of jab, forward aerial and forward strong).
--It is no longer destructible, and being hit by an opponent's attack that deals above 4 knockback /will/ knock it back at Cinnamon instead. If you aim it down, down strong's quake hitbox can also make it jump.

-Magic Rod attacks have all been buffed. Hammer attacks have been nerfed though.

Actualización: 18 MAY 2020 a las 22:18

New Steam thumbnail time i guess
. Jab, dash attack, down tilt have new and updated animations. (Gotta stay in line with Bluey's similar updates I guess. Blood bonds and stuff)
. Taunt was slightly updated, and a new down taunt was added.

. Forward aerial's sweetspot is slightly stronger.
. Back aerial sends at a lower angle now.
. Down aerial's sweetspot is slightly bigger. The attack also has less startup.

. Fully charged C-harge Shot(yep that's the move's name) sends at a lower angle.
. Down special sends Cinnamon slightly lower. Magic charged down special now also empowers the hitbox on her.
. Removed Herobrine.

Actualización: 18 MAY 2020 a las 22:05

v0.14

Actualización: 5 MAY 2020 a las 14:47

v0.13

Actualización: 21 ABR 2020 a las 23:23

*Jab2 now force flinches.

*Forward tilt's angles got adjusted. Paper(angled down) now has a lower launch angle and has extra hitpause, while Scissors sends at a higher angle now.

*Neutral special has a completely new animation. Full charge Magic B-last also got its former knockback scaling back, though its base knockback has been likewise retained. It also *gradually gets weaker the farther it goes. When parried, its middle charges will no longer cancel each other.

*The Magic Rod gimmick effect has been somewhat readjusted. Instead of simply powering them up, it increases the hitboxes for BAir(sweetspot) and DTilt, boosting their reach. However, it no longer affects BAir's sourspot and it'll always spend magic energy upon use regardless if it hits or not.

*Forward special's projectile knocks the opponent away from its hitbox instead of strictly the direction it was sent. It also bounces away when hitting and despawns shortly after(though it's mostly aesthetic).

*Up special has a completely new animation. Due to this, it has now two smaller hitboxes that hit as long it goes up, though it has no finishing hit. It can also be cancelled into a wall jump. However, it rises slower.

*Down special can be wall jump cancelled.

Actualización: 12 MAR 2020 a las 20:41

v0.11

Actualización: 12 MAR 2020 a las 20:35

v0.10

Actualización: 12 MAR 2020 a las 20:12

v0.9

Actualización: 8 MAR 2020 a las 19:56

v0.8