RimWorld
Fantasy Goblins Updated
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Обновление: 12 авг. 2020 в 10:34

[Auto-generated text]: Update on 8/12/2020 7:34:27 PM.

Обновление: 4 апр. 2020 в 12:09

Fix bug in GenSpawn patch

Обновление: 4 апр. 2020 в 5:35

Added custom JobDriver for wrestling pit
Patch GenConstruct and GenSpawn using Harmony so doors etc can be placed over goblin walls

Обновление: 3 апр. 2020 в 5:01

Fix Mud_Pit causing MineableSteel to turn into squirrel meat when adding this mod to existing saves. Existing saves are fixed on load with Harmony patch

Обновление: 5 март 2020 в 9:32

Set research costs to something more balanced

Обновление: 3 март 2020 в 13:41

Exclude unneeded files

Обновление: 3 март 2020 в 13:38

Add goblin techs and nerf plumbata and axes

Обновление: 1 март 2020 в 12:37

Update to 1.1
Remove code duplication
Don't override vanilla base elements
Reorganize xml
Partially fix naming bug?
Fix moonshade soup spoilage
Fix mud madeFromStuff error
Restrict Goblin apparel to goblin faction and raiders
Add moonshade soup recipes
Switch wrestling pit skill to melee
Assign body types to correct gender using backstories, so vanilla clothes use the correct body type
Slimmed down goblin bodies so they actually fit vanilla apparel
Add goblin berserker armor, warlord armor and quiver for all body types
All icons in the building menu now fit inside the square
Wrestling pit is no longer gathering spot
"Randomize" wood floor texture a bit more
Moonshade inkcap can only be grown in the dark