Arma 3
GGE: NVG Animation
Mostrando 1-5 de 5 aportaciones
Actualización: 29 MAR 2020 a las 9:15 p. m.

- Fixed: Updated mask so that animation is not so intrusive and works with pistols and rifles in raised or lowered position (thanks to KokaKolaA3 as I based the config entry for the new mask on one from his great "Radio Animations for Task Force Radio" mod).

Actualización: 1 MAR 2020 a las 4:07 p. m.

- Fixed: Removed ability to play animation while looking down optics/binoculars, which fixes NVG animation loop caused by entering and exiting optics/binoculars etc.

Actualización: 1 MAR 2020 a las 2:13 a. m.

- Fixed: Removed unnecessary 'ace_captives.pbo' requirement.
- Fixed: sqf error related to incorrect usage of isNil

Actualización: 29 FEB 2020 a las 8:03 p. m.

- Added: Server Key

- Fixed: Animation no longer plays when prone or if weapon is canted

Actualización: 29 FEB 2020 a las 5:57 a. m.