RimWorld

RimWorld

ToolkitUtils
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Update: 2 Apr, 2020 @ 10:21am

  • Possible fix for the leave command nuking non-human colonists
  • Added more checks for debugging

Update: 2 Apr, 2020 @ 12:43am

  • Fixed Utils disabling the add trait event
  • Fixed Utils disabling the remove trait event
  • Fixed Utils disabling the buy pawn event
  • Fixed Utils continuing to show the notice dialog after clicking "don't show again"
  • Made the notice message more informative as to why you shouldn't edit traits and races through the incident editor.

Update: 1 Apr, 2020 @ 2:06am

  • Fixed !mypawngear using the sharp armor rating for blunt & heat

Update: 1 Apr, 2020 @ 1:26am

  • Made Utils scan through the item list for race prices
  • Made Utils disable races in the item list

Update: 1 Apr, 2020 @ 12:59am

  • Added a notice dialog when editing the "add trait" event
  • Added a notice dialog when editing the "remove trait" event
  • Added a notice dialog when editing the "buy pawn" event
  • Editing the "add trait" event's cost now updates the add cost for all traits in Utils' store
  • Editing the "remove trait" event's cost now updates the remove cost for all traits in the Utils' store
  • Editing the "buy pawn" event's cost now updates the cost of all races.

Update: 31 Mar, 2020 @ 11:52pm

  • Fixed !buy pawn looking through the wrong defName
  • Fixed !buy pawn returning an untranslated error message

Update: 31 Mar, 2020 @ 6:36pm

  • Added a clarifying "[TookitUtils]" prefix to the buttons it adds to Toolkit's store dialog

Update: 31 Mar, 2020 @ 12:43am

  • Made the race config window default to the values from Toolkit's store
  • Added the ability to disable adding and/or removing traits individually
  • Fixed the surgery command not working unless there were surgeries actively queued
  • Ensured viewers get an insufficient funds message when buying a race/trait
  • Ensured the surgery command only accepts items
  • Redesigned the trait config window to be less horizontally cluttered

Update: 30 Mar, 2020 @ 9:22pm

  • Added a fallback to !buy pawn to ensure if a race isn't specified, and the mod breaks horribly, it uses the base !buy pawn cost.

Update: 30 Mar, 2020 @ 8:14pm

  • Added ability to configure the price of traits individually
  • Added ability to configure the price of races individually
  • Added a new event "passionshuffle"
  • Added a new command "price"
  • Added a new command "leave"
  • Added a new command "surgery"