Stellaris
Event Horizon Offset Facility
Exibindo entradas 31–40 de 115
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Atualização: 14/mai./2020 às 9:53

Atualização: 14/mai./2020 às 9:45

Atualização: 14/mai./2020 às 8:53

- The reality code will now spawn as a point of interest, as such, the randomness should now be 0, as soon as you finish one digsite, a new POI system will spawn with the next part of your reality code
- The reality code systems are bountiful, even in phase 1 and 2
- The reality code will now offer you more rewards per digsite complete, including sentient metal production and components to boot
- There has been a megastructure added to help with the production of sentient metal
- Reduced the amount of habitable worlds in cohesive systems
- Increased the chance of a megastructure
- Reduced the chance of duplicated megastructures (it's still a possibility)
- Increased the chance of a rare planet spawning (Gaia, machine, etc, or modded rares)
- Relic prices have been adjusted and the tooltip should now also show the passive and active effects of the relic
- Relics bought from the trader will no longer contribute to score
- Relics now cost QNM to activate, at x10 the value
- Duplicate relics will be removed (mwhaha)
- The traders will now find a relic for you, for a finders fee
- When the EHOF fails to be accurate, it will now spawn a small to medium sized dark matter deposit somewhere within your borders
- When the EHOF fails completely, it will now spawn a medium to large sized dark matter deposit somewhere within your borders
- Restored Preservation Sphere & Pylons will now use Sentient Metal instead of Alloys
- QNM components will now use sentient metal instead of alloys
- Phase 4 EHOF will now require sentient metal instead of alloys
- The activate tooltip will now tells you what fleets will be sent through the wormhole

Atualização: 12/mai./2020 às 2:44

Atualização: 11/mai./2020 às 1:58

Atualização: 11/mai./2020 às 1:14

- The Black Hole mod should now be compatible, providing EHOF mod is below it on the mod list
- The EHOF UI should not disappear when you kill the compound
- The point of interest "New" flag should now be correctly removed when there is no longer a point of interest to go to

Atualização: 10/mai./2020 às 11:22

Atualização: 10/mai./2020 às 10:20

Atualização: 10/mai./2020 às 10:15

Atualização: 10/mai./2020 às 9:10