Rivals of Aether

Rivals of Aether

BlueyBot
Affichage des entrées 101-106 sur 106
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Mis à jour le : 27 févr. 2020 à 17h15

v1.4

Mis à jour le : 27 févr. 2020 à 9h28

v1.3

-Dash attack will make BlueyBot immediately stop upon being parried. (It'd be terrible if you were to be parried near the ledge lol)
-Parrying BlueyBot's down aerial will instantly destroy the Switch. This is to prevent a bug where the game crashes if the Switch hit the ground after being parried
-Neutral special goes faster and lasts longer on its way back upon being parried
-Added Feri and TCO supports

Mis à jour le : 26 févr. 2020 à 18h54

v1.2

-Fixed bug where Blueytank's cooldown would affect other BlueyBots in the match(and possibly anyone else with an article D: )

Mis à jour le : 25 févr. 2020 à 20h23

v1.1

-Weight reduced (.95 > .97)
-Dash attack can go off ledges now.
-Forward and up smashes now have new initial hitboxes that help with linking the moves at close range.
-A meter now shows up below BlueyBot whenever the fuel required for his up special is incomplete.
-A new HUD indicator for the Blueytank has been added.
-Fixed glitch where H would lose its sprite upon being parried.
-H no longer has a brief moment of idling upon being spawned, so he immediately charges forward. Its initial running speed is lower though. Its damage input also now increases with his knockback as he charges on.
-Down aerial's spiking angle has slightly more frames. It also now decreases its damaging input with its knockback.
-Up aerial no longer halts jumping momentum upon use.
-Most projectiles now reset their lifetimes and go faster in their way back when they're parried.

Mis à jour le : 25 févr. 2020 à 17h31

v1.0

Fixed a small oversight where you couldn't use up special again after wall jumping.

Also, down aerial only spikes within the first few frames.

Mis à jour le : 25 févr. 2020 à 13h25

v1.0