Total War: WARHAMMER II

Total War: WARHAMMER II

Belisarians Rise of Dragons [Updated for Silent & Furious ]
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Update: 14 Jun, 2020 @ 4:33pm

Update:
-added Armored variant of fire wolves
-added Napalm Chariot, unit that can spread flaming oil on ground to burn enemies
-added Wall Busta, pump wagon variant loaded with explosives that can be used either like suicide unit that explodes on contact or detonate itself by ability in explosion that is strong enough to knock down walls
-draconian units added to orc unit sets so they are now affected by orc upgrades, they have sets of units that are closest match(Royal Guard-Black Orcs, Consort-Giant, Cannon drake-Arachnarok, etc.), will look in future if there is some possibility to change descriptions of upgrades to match it without affecting all greenkins(for now will add it here in mod description under units)
-fixed problem with dragon queen being hard to select by model(her shader was problem)
-fixed unintentionally hidden Ragefire effects

Update: 3 Jun, 2020 @ 6:23am

Update: 2 Jun, 2020 @ 1:28pm

Update:
-faction moved to custom faction node in mixu unloocker
-adapted to scrap mechanic
-adapted to campaign waaagh mechanic
-adapted to battle waaagh mechanic
-adapted skill trees to new stuff
-added arachnarok avatar for to shaman to keep up with his mounts
-rebalanced fixed and updated units to new balance
-added custom battle waaagh to dragon queen ans script to make it work
-moved position on vortex campaign to provide different start and to move out of slims way
-added right voices to diplomacy screen
-removed orc lord
-and lot of other small stuff to make it all work

Update: 26 Apr, 2020 @ 8:09pm

Update:
-coloscheme of Royal guard and Berserkers upgraded + added improved some glows(glowing cracks on shields)
-balancing of stuff, mainly nerfs of Royal guard, Berserkers and Queen
-changed how avatars work, now their hp only burns when in melee, their attack also grows only in melee, hp also stops burning when battle is won,
hopefully it will eliminate those weird deaths where you transformed won and died after winning battle or because some enemy unit on edge of map refused to give up
-reduced number of stacks for Power Overload and Flamming Dome to 1
-updated Totems description, icons and usage so it is more useful
-removed flaming effect of avatars flag, it was kinda overkill, will maybe use it somewhere else
-some Ragefire income balancing, more to buildings, less to army loses

Update: 17 Apr, 2020 @ 5:32pm

Update:
- 3rd spell to grand magic, Avatar of Fire unlocked on 75 ragefire
- Avatar of Fire added to Queen, Princesses and Goblin Great Shaman, each has their own version (Shamans has 50% chance to fail)
- some balance stuff like nerf for gobo archers and boosted fire elementals fire ressistance, since they are made of that stuff
- added short video to campaign selection, thanks to jsirett and his tool

Avatars generaly have large dmg and hp but their hp burns fast, so they survive 2min or less

Update: 1 Mar, 2020 @ 3:57pm

Update: 28 Feb, 2020 @ 4:50pm

Update: 25 Feb, 2020 @ 5:52pm

Update: 25 Feb, 2020 @ 1:18pm