RimWorld

RimWorld

Empire [Deprecated]
Viser 121–130 av 158 bidrag
< 1 ... 11  12  13  14  15  16 >
Oppdatering: 24. apr. 2020 @ 12.24

[Auto-generated text]: Update on 4/24/2020 3:24:06 PM.

Oppdatering: 23. apr. 2020 @ 20.30

[Auto-generated text]: Update on 4/23/2020 11:30:16 PM.

Oppdatering: 23. apr. 2020 @ 17.59

[Auto-generated text]: Update on 4/23/2020 8:59:21 PM.

Oppdatering: 23. apr. 2020 @ 15.49

[Auto-generated text]: Update on 4/23/2020 6:48:57 PM.

Oppdatering: 22. apr. 2020 @ 20.53

[Auto-generated text]: Update on 4/22/2020 11:53:19 PM.

Oppdatering: 22. apr. 2020 @ 17.18

[Auto-generated text]: Update on 4/22/2020 8:18:23 PM.

Oppdatering: 22. apr. 2020 @ 16.52

[Auto-generated text]: Update on 4/22/2020 7:52:00 PM.

Oppdatering: 22. apr. 2020 @ 16.41

[Auto-generated text]: Update on 4/22/2020 7:41:02 PM.

Oppdatering: 22. apr. 2020 @ 16.08

[Auto-generated text]: Update on 4/22/2020 7:08:30 PM.

Oppdatering: 22. apr. 2020 @ 15.53

20200422 v.0.292 [Released]
=========
- Created new easy-update system to prevent new patches from breaking old saves.
- Standardized Player Colony Factiondef
- Optimization on performance
- A letter with your tithes appears when taxes are delivered
- When a new update comes out, when you run your save on it, a letter will inform you of the update and changes.
- Settlements now cannot target the same military target concurrently

Note: From the new tech system, the old tech-upgrading system where your faction tech'd up when you did broke.

I've been needing to update this anyways for a future addition, so I am streamlining it to sooner rather than later.

hint: Faction uniform customization + more
(for now your faction will just have industrial stuff until it's "fixed" (added) again)