Barotrauma

Barotrauma

Into The Abyss: Campaign Overhaul for Seaworthy Men
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更新:2021 年 6 月 3 日 @ 下午 4:02

R-3.384
-RUSSIAN TRANSLATION (Made by Runlov)
-JAPANESE TRANSLATION (Made by cimoyama)
-grappling gun and ropes can now be enabled in "Additional Cargo" for MP mission mode (thx nilanthanimosus)(it's in lobby Gameplay settings)
-some fallen rocks in bigger dry cave rooms allow creatures to climb up to get you
-include new cheat event for quick cave climbing gear for quick cave testing type into console: triggerevent ita_climbgear
-changes to some cave modules to make climbing less annoying in some shafts
-rope now has significantly more uses (34x) and more reliably lifts you up (thx Ghosty crew for extensive testing)
-change fragile crates: they loose 34 condition when dropped, no condition when crouch dropping, blow up when contained in fab or decon
-make fertiliser use poop instead of fuel rods
-make only the botanist sell the seeds
-fix magic pump that generates cave water being visible (mrjpjr)
-fix outpost guards&bandits not resisting the new vanilla stun subtypes
-fix ruin doors being cheesable with crowbar and LMB
-fix 2 ruins spawning inside each other by limiting 1 per lvl in Europan Ridge, which also caused bad FPS in level
-fix missing red alien hatch error
-fix missing supply crate error (mrjpjr)
-fix bandits having double id card
-fix top waypoint in electrician module (Leonidas)
-fix doublequote in mechanic event dialogue (Runlov)
-fix mechanic from the mechanic event wandering around town like he owns it. He stays in engineering now (Runlov)
-fix ancient research module bottom hatch and ladder (Perruso)
-fix missing gap in electrician
-fix the separatist beacon sometimes flooding, killing the event NPCs (Perruso)
-fix wrong requiredskill in mechanicsarespecial event (Runlov)
-fix impromptu engineering not giving you well deserved electrical skill for installing game on research terminal (Runlov)
-fix separatist beacon hideout event not giving you reputation for gifting them FPGA circuit for free (Runlov)
-fix beacon engineer even text saying you need 60 electrical, while in fact you only require 45
-fix white ancient alien chest having wrong sprite (Runlov)
-fix numerous event typos and grammar mistakes found by people all over discord&steam

更新:2021 年 5 月 19 日 @ 下午 3:13

R-3.38
-fix obvious error for cave generation
-attempt to fix sub size affecting cave generation
-fix modded beacon displaying crate console error

更新:2021 年 5 月 19 日 @ 下午 1:36

R-3.382
-SPANISH TRANSLATION AND LOCALISATION IMPROVEMENTS (by Limon_Astuto)
-fix many cave generation crashes! If theres still some crashing for you, let me know. It should work now.
-fix flooded horizontal cave module flooding the rest of the dry cave
-fix bartender spawning in sub
-fix unpowered deconstructor in advanced fabrication
-fix bad hull/gap in atrium3 left
-fix adrenaline having partial use
-fix unlocked safe in gunshop
-fix habitation dock waypoint
-fix v8propaganda npcs spawn in sub + NPCs keep following after coal path

更新:2021 年 5 月 17 日 @ 上午 8:25

R-3.381
-fix cargo missions
-fixed vending machine drink failing to give you speed boost
-fix one of the bartenders spawning in sub
-fixed missing outpost platforms in mil engineering, hab, generic engineering (Runlov)
-fixed hab notice board restriction to captain (Runlov)
-fixed hab dock waypoints
-fixed fixed artifact delivery not rewarding you money (V1)

更新:2021 年 5 月 16 日 @ 下午 12:18

R-3.38
-complete restructure of mod file structure, decreasing load time, decreasing mod size, less files, less folders
-complete restructure for localisation of all items, events, missions, afflictions, creatures...
-DRY CAVE REWORK, thanks for testing and troubleshooting the 2 prototype caves! Making proper ones this time.
-rework of the grappling gun, uses less ammo, more reliably pulls you, lesser performance impact
-I'm fucking tired
-NEW SHOPS: Gunshop
-NEW MODULES: Fabrication variant, Military Engineering, Military Dock,
-NEW TRAINERS: Two medical trainer variants at research outposts
-military crewquarters spawn with light switches turned on and some strong outpost beds are now available for players to rest in
-nerf personal cash spawned for new crewmates
-mudraptor race is now repeatable after re-dock
-properly integrate side objectives from Embrace The Abyss patch
-set Eeerie and Unknown as cave music
-fix most (not all!) outpost generation, axed shipyards
-fix clinician at research outpost spawning in sub
-fix habitation dock not powering the docking port (Uzric)
-fix abandoned outpost not appearing on map like they should
-fix abandoned outpost generation and NPCs (Runlov)
-fix watcher mission signatures all saying Watcher
-fix waypoints in mil dock, mil canteen, gunshop, hab dock
-fix and tweak layout of electrician, clothier, city atrium3, habitation dock
-fix research ancient module ladder
-fix clownrelations2 event console error
-fix soundinthevent event not closing if you choose to let crewmates deal with it

更新:2021 年 5 月 4 日 @ 下午 4:33

R-3.37
-another massive performance fix, this time it was plants (had to lookup and do elimination method on 20 000+ lines of decompressed save file, kill me)
-thanks a tons to Perruso and Uzric Rash for helping me to find this, may their savefile be blessed with FPS
-fix to 2 event errors (again Uzric Rash)
-Watchman now spawns in drycave airlock if the drycave is a gate

更新:2021 年 5 月 1 日 @ 下午 7:08

-fixed the nuke decoy

更新:2021 年 5 月 1 日 @ 下午 7:07

oops, no sprite for nuke decoy

更新:2021 年 5 月 1 日 @ 下午 7:05

R-3.36
-changes to nuke depth charges, new sprite for nuclear depth decoy to differentiate it from normal decoy
-standard nuclear depth charge falls much quicker than decoys
-increased bonk damage on hit from faster falling depth charges
-increased nuke depthcharge blast damage (compared to rail nuke, it is bigger and harder to use)
-rope recipe now requires 4xorganic fiber, 1xsteel and crafts 4 ropes at once
-various small fixes to dry caves (more advanced dry caves coming soon)
-added heated board to canteen (jk, craw-yum soup stays hot for longer, giving you more time to c o n s u m e)
-fix canteen not slamming the bowl hard against the board (sound now plays when you purchase soup)
-fix performance significantly in dry caves
-fix black moloch errors (Solexe)
-fix gate keeper spawning deep into dry cave if the drycave spawns as biome gate on the map
-fix electrician's module floor and ceiling (Rokvach)
-fix nuclear weaponry economy
-fix opium being OPium, having 2 uses (Krzesny)
-fix bills and coins being purchasable at trader (LePiromano)

更新:2021 年 4 月 29 日 @ 上午 6:43

R-3.35
-more fixes to canteen tables not willing to feed the hungry sailors (Warface)
-fix moloch errors (DrMJohnson)
-fix prisoner transport missions, they are no longer a scam (BaroClown)
-fix mechanic event throwing a weird setdata error (Warface)