Barotrauma
Into The Abyss: Campaign Overhaul for Seaworthy Men
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Обновление: 10 фев. 2021 г. в 7:10

R-3.2
-NEW MOD ART (by Soup Girl)
-IMPLEMENTED BEACON SIDEQUESTS - A system that allows me to make faction quests and beacon events and possibly more mission types for beacons!!
-NEW BEACON SIDEQUEST: Some people are hiding in the new beacon station. Navigate near this new beacon to trigger the event.
-NEW OUTPOST SHOP TYPE: PET SHOP (buy pets and pet related stuff here)
-NEW OUTPOST MODULES: Atrium, Botanist shop with aquarium, pet shop
-NEW WRECKS
-NEW BEACON STATION
-New outpost pet type. This pet type spawns and stays at outpost. You can see them in pet shops.
-New noticeboards - new sprite by soup, changes sprite when you take mission from them + sound
-No longer modding level layouts, so that we can play on the new updated vanilla ones
-Bots vs reactor improvements: bots should no longer automatically mess with reactor and they shouldn't automatically throw out hot rods
-Made mod items compatible with the new stacking feature
-The new game version fixed the unable to dock problem
-Fixed fuel rods again (using the newly working AND comparison in the new update)
-Fixed SMG type outpost security having 40mm grenades with them
-Performance improvements for outposts (they should play at almost full FPS again!)

Обновление: 10 фев. 2021 г. в 7:10

R-3.2
-NEW MOD ART (by Soup Girl)
-IMPLEMENTED BEACON SIDEQUESTS - A system that allows me to make faction quests and beacon events and possibly more mission types for beacons!!
-NEW BEACON SIDEQUEST: Some people are hiding in the new beacon station. Navigate near this new beacon to trigger the event.
-NEW OUTPOST SHOP TYPE: PET SHOP (buy pets and pet related stuff here)
-NEW OUTPOST MODULES: Atrium, Botanist shop with aquarium, pet shop
-NEW WRECKS
-NEW BEACON STATION
-New outpost pet type. This pet type spawns and stays at outpost. You can see them in pet shops.
-New noticeboards - new sprite by soup, changes sprite when you take mission from them + sound
-No longer modding level layouts, so that we can play on the new updated vanilla ones
-Bots vs reactor improvements: bots should no longer automatically mess with reactor and they shouldn't automatically throw out hot rods
-Made mod items compatible with the new stacking feature
-The new game version fixed the unable to dock problem
-Fixed fuel rods again (using the newly working AND comparison in the new update)
-Fixed SMG type outpost security having 40mm grenades with them
-Performance improvements for outposts (they should play at almost full FPS again!)

Обновление: 22 янв. 2021 г. в 13:15

R-3.105
-CAMPAIGN SOFTLOCK FIX (being on Unstable branch of Baro fixes it too, but I did this for you ppl on Stable, lmk if it breaks)
-Outpost performance improvements
-fixed coalition chief saying he needs to exterminate small swarm while giving you beacon mission
-fixed trashcan and medcabinet be able to house a hot rod
-better yield from habitation and mining outpost trading crates

Обновление: 17 янв. 2021 г. в 13:01

-city NPC tiny fix

Обновление: 17 янв. 2021 г. в 12:56

R-3.104
-OUTPOST FPS DROP FIX
-SALVAGE MISSIONS FIX: Temporary, only vanilla salvage missions enabled till I find whats wrong
-UNSTABLE COMPATIBILITY-you can play this mod on Unstable,some items utilise the stacking feature
-you can now hold two sealed trading crates on you, making trader gameplay more comfy
-bots now cleanup sealed trading crates into crate racks

Обновление: 12 янв. 2021 г. в 1:11

R-3.103
-fixed sonar labels for wreck objectives missing
-fixed dead cultist prisoners not affecting mission reward
-fixed NPCs having trouble with Lifesupport1 outpost module

Обновление: 11 янв. 2021 г. в 11:47

-missionfix for real this time r3.102

Обновление: 11 янв. 2021 г. в 11:42

R-3.12
-removed honk mother wreck mission. You arent ready for it yet

Обновление: 11 янв. 2021 г. в 11:07

R-3.101
-nerfed insane wreck monster spawns

Обновление: 11 янв. 2021 г. в 8:51

R-3.10
-fixed submarine terminals missing in outpost docks
-fixed LifeSupport module 2 having weird stairs and waypoints
-fixed city docking port having a gap in it's floor
-fixed fuel rod at complete 0 condition not giving off green glow
-adjusted the campaign map so you get more location variety earlier
-mining outposts and military outposts appear earlier
-wrecks and ruins apear earlier (Europan Ridge)
-more mission variety for cities and outposts
-nerfed wreck loot of: shotguns, SMGs, GLs
-instead of supply cabinets, opiates spawn in wreck medical cabinets more
-opiates do not heal burn anymore
-outpost doctor service is cheaper
-canteen cooks more soup when the sub arrives