Garry's Mod
Weapon Loadouts
Mostrando 11-20 de 29 aportaciones
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Actualización: 11 MAR 2014 a las 13:49

I have fixed a possible error with one of the debug prints when adding all of the loadouts to a listview.

Actualización: 2 MAR 2014 a las 3:17

Because I was in a rush to fix bugs, I forgot to move the files to update them. This is the fully updated version now.

Actualización: 1 MAR 2014 a las 15:59

Fixed a spelling error -_- Protected �Get Current Weapon� button from erroring.

Actualización: 1 MAR 2014 a las 14:16

Fixed a debug error.

Actualización: 1 MAR 2014 a las 13:22

Fixed an error when the weapon_loadouts.txt is not saved properly, it will now detect and automatically fix the error. I have also add a 3 level debug system, so if there are any errors in future, please do 'wl_debug_mode 3' (no quotes) to go to the highest debug level and tell me what is printed just before the error. This should save across sessions as well. I have also added a delay for the ConVar saving, meaning it will now only check every 10 frames, instead of every 1, decreasing lag considerably. I have also touched up on the loading complete prints and changed a parameter on the wl_adminonly ConVar.

Actualización: 19 FEB 2014 a las 14:01

Added some code to prevent an error with the 'Default' loadout.

Actualización: 17 FEB 2014 a las 12:48

Fixed the data transforming bug. To fix this, go to garrysmod/garrysmod/data/weapon_loadouts/ and delete the file 'options.txt'. Sorry for the inconvenience.

Actualización: 17 FEB 2014 a las 9:25

Fixed a spelling error >.<

Actualización: 17 FEB 2014 a las 8:39

Re-worked the options so that they are now all in the same file (current loadout, addon version and admin only (may be more to come).) Added a ConVar to make the addon admin only (optional). Will save across sessions. Changed the way the loadouts are saved (stops any errors, possibly making it faster). No data will be lost, as I convert the old data to the new storage method. Made the loadouts saving and sending more stable, now no nil or " values are sent, stopping any errors. Modifed what the addon prints to the console. Stopped the weapon and ammo pickup messages that show when you respawn with a loadout.

Actualización: 22 ENE 2014 a las 9:56

Full client-server communication code re-write. Concommand blocked and other errors like this should now be stopped, and it will now give you your weapons when you first login to your game!