Rusted Warfare - RTS

Rusted Warfare - RTS

Rusted Warfare: Combat Expanded [Updated for 1.15!]
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Opdatering: 4. mar. 2020 kl. 5:22

Changes.

Opdatering: 3. mar. 2020 kl. 10:27

Changes.

Opdatering: 3. mar. 2020 kl. 6:45

Changes.

Opdatering: 3. mar. 2020 kl. 6:08

Changes.

Opdatering: 2. mar. 2020 kl. 17:40

Major changes in this update:

- lots of graphics changes, including new spacecraft factory, new UNSC comm station, and tweaks to bring some spacecraft more into the style of the original game... more tweaks will come in future updates
- removed some "clutter" units, units that didn't seem very useful and just cluttered up build menus
- addition of a new spacecraft, completely custom
- fixed Halo spacecraft behavior so they turn to fire their MAC cannon at a target, but the other turrets can still fire at secondary targets
- BIG CHANGE: added a faction chooser and split units into two teams, humans and aliens. Aliens faction is underdeveloped, but will be filled out future updates. Aliens faction also includes a number of new units taken from other mods, same as the human faction. The faction is frankly a random grab-bag of stuff (even more than the human faction), but it will be fixed and made more coherent over time.
- BIG CHANGE #2: new resources - spacecraft and advanced human technology requires rare metals (listed as "rare metals") and sometimes fusion fuel (helium 3 or tritium - hydrogen isotope with two neutrons - the resources is listed as "He3 or 3H"). Extractors collect a little bit of rare metals, tier 9 and 10 generators / fabricators can take a trace amount of helium 3 from the air, water fabricators can extract tritium from water. Later, I will add a land-based more serious He3 collector.

Upcoming updates:

- a better thought out aliens team
- a secondary resource for the aliens faction required for their spacecraft
- custom buildings for alien factories, etc
- more cutting of "clutter" units from human faction and re-organizing units to different locations that make more sense

Opdatering: 2. mar. 2020 kl. 16:31

Changes.

Opdatering: 2. mar. 2020 kl. 16:02

Changes.

Opdatering: 2. mar. 2020 kl. 13:02

Major changes in this update:

- lots of graphics changes, including new spacecraft factory, new UNSC comm station, and tweaks to bring some spacecraft more into the style of the original game... more tweaks will come in future updates
- removed some "clutter" units, units that didn't seem very useful and just cluttered up build menus
- addition of a new spacecraft, completely custom
- fixed Halo spacecraft behavior so they turn to fire their MAC cannon at a target, but the other turrets can still fire at secondary targets
- BIG CHANGE: added a faction chooser and split units into two teams, humans and aliens. Aliens faction is underdeveloped, but will be filled out future updates. Aliens faction also includes a number of new units.

Opdatering: 28. feb. 2020 kl. 16:38

Changes.

Opdatering: 23. feb. 2020 kl. 14:54

Changes.