RimWorld
Reunion
目前顯示第 21-30 項,共 45 項
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更新:2020 年 5 月 4 日 @ 下午 5:35

Increase maximum days between events for settings to 5 years.

[Auto-generated text]: Update on 5/5/2020 8:35:30 AM.

更新:2020 年 5 月 4 日 @ 下午 5:10

Fix prisoner pawn not staying in prison during Prisoner Rescue event.

[Auto-generated text]: Update on 5/5/2020 8:10:12 AM.

更新:2020 年 5 月 4 日 @ 上午 3:28

Portuguese & Portuguese (Brazilian) translation by Bambinoff

[Auto-generated text]: Update on 5/4/2020 6:28:44 PM.

更新:2020 年 4 月 30 日 @ 下午 4:49

- System overhaul: events now independent of storyteller and population size
- Return of Refugee Chased event.

[Auto-generated text]: Update on 5/1/2020 7:49:12 AM.

更新:2020 年 3 月 27 日 @ 下午 6:43

Russian translation by Artur (https://github.com/TheArturZh)

[Auto-generated text]: Update on 3/28/2020 9:43:11 AM.

更新:2020 年 3 月 27 日 @ 下午 6:28

Prevent Ally pawns that temporarily leave the colony due to "lend pawn" quests from being flagged as available as a Reunion spawn.
Fixed event probability loading with -1 when starting new game.

[Auto-generated text]: Update on 3/28/2020 9:28:24 AM.

更新:2020 年 3 月 25 日 @ 下午 4:41

Fixed Event Probability not being loaded.

[Auto-generated text]: Update on 3/26/2020 7:40:58 AM.

更新:2020 年 3 月 20 日 @ 下午 7:02

Prevent PassToWorld from being overridden when the game hasn't even started.

[Auto-generated text]: Update on 3/21/2020 10:02:34 AM.

更新:2020 年 3 月 20 日 @ 下午 5:41

1.1.1

Rewrote the system. Changes aren't noticeable but here are the most major changes under the hood:
- No longer using World Pawns pool to store Reunion pawns. They are saved separately and thus under the mod's complete control when being spawned
- Any World pawns with the Reunion trait will be removed from the world pool and added to its own save section when a game is created/loaded (therefore it should be compatible with existing games that didn't have any problems)
- World pawns in the Reunion list will also be "remembered" if you fail to recruit them so they are no longer lost in the World pool for good
- No longer modifying GetPawnsBySituation and Spawn, but instead modifies PassToWorld

[Auto-generated text]: Update on 3/21/2020 8:41:26 AM.

更新:2020 年 3 月 19 日 @ 下午 5:57

Reverted to earlier version because 1.1.1 was throwing errors