The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

[AB+|Rep(+)] MiniMAPI: A Minimap API
Mostrando 31-40 de 60 aportaciones
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Actualización: 5 AGO 2022 a las 17:03

- Added config option to change the map flag icons to the left or bottom of the map
- Added option to highlight the starting room
- Fixed error caused by specific mines 2 rooms
- Potentially fixed a crash caused by teleport function
- Preventing teleport when in mineshaft escape sequence
- Added config option to toggle if the player gets damaged when teleporting into a curse room using "Nice Journey"

Actualización: 1 AGO 2022 a las 13:02

- Added optional feature "Nice journey" which allows you to teleport into rooms you clicked on
- Fixed map enlargement state resetting when continuing a run. this maks it less likely that the map will overlap with the item tracker on the right screen
- Fixed Mirror & Mineshart room icons not being visible for custom rooms
- Added icon for Trapdoor Ladder Objects
- Now correctly updates the map when the Curse of Maze "Room Swap" effect is triggered
- Using Glowing Hourglass now correctly rewinds the map to its previous state
- Fixed Unbound Map display mode screen offset not respecting the Delirium boss room display size
- Cleaned up the code dramatically, to reduce overhead and increase maintainability

Actualización: 28 JUL 2022 a las 3:55

Fixed freeze bug that caused crashes for some users

Actualización: 26 JUL 2022 a las 13:44

- Now Renders over the stage overlay by using a dummy shader
- Fixed show 2x1/1x2 boss rooms as 1x1 in the void
- Fixed checkerboard pattern placement in mirror world
- Fixed Red room coloring
- fixed XL Downpoor and dross not mirror correctly
- Fixed "Highlight furthest room" feature
- Fixed "Room:SetDisplayFlags()"
- Fixed Dimension usage
- Fixed some dataleak with how we store leveldata
- Fixed Displaymode issues

Actualización: 11 ENE 2022 a las 14:14

- Added icon for ascent exit
- Added official hud offset support
- Added slight map toggle tweaks that reset the displaymode of the map to "small" when ever the game got restarted. This further prevents desync of the timer/score with the large map size

Actualización: 9 DIC 2021 a las 11:10

- Fixed Errors caused by entities with broken Data tables
- Fixed Red room coloring being whitish after continuing a run
- Added White Fireplace Icon by Chinpokomon_
- Increased Frames needed to hold down the map button from 7 to 15
- Various Repentance related improvements

Actualización: 28 NOV 2021 a las 12:51

Fixed Rotten Heart icon not showing
Fixed compatibility with some mods like "Red Map Piece" which alter the visibility state of the Ultra secret room

Actualización: 9 OCT 2021 a las 12:19

Added callbacks for changing dimensions (Special thanks to Moewlala)

Actualización: 5 OCT 2021 a las 10:37

- Added Curse icons
- Fixed Cards/runes revealing the position of Super secret rooms
- Map will now be hidden in Mega Satan and Beast fights
- Full mapping effect will now be summerized in one icon
- Added system to set icons when a room is visible

Actualización: 2 AGO 2021 a las 12:30

- Added new feature to allow rooms to ignore the vanilla display flags
- Fixed Boss Challenge rooms appearing as normal challenge rooms
- Fixed Greed treasure room icon not showing
- Fixed Room-Border, map border and background colors not being correct
- Fixed Mirror- and Minecart room icons not showing on xl floors
- Fixed Mirror room icon being visible before entering the room
- Fixed Map toggling not working when done by other players
- Fixed spelunkers hat and compass not being detect from other players