RimWorld
EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
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Actualizare: 8 febr. 2020 @ 23:52

New Organ:

* Rending Claw: Better than a normal arm when it comes to manipulation, but worse than an extradextrous one. Allows you to slash someone which your sharp claws though. Jack-of-all-trades, in between the bone saber and extradextrous arm at everything

New Mod Compatibility:

* Supreme Melee: Pawns using tri-plated limb can now deflect both melee and projectile attacks. Chance stacks with each limb

Race Compatibility:

* Gerzee Race: Eye stalks use the multispectrum eye.
* Kijin Race 2.0: Looks like i didn't realize there was a 2.0 version before whoops
* Xenohumans - Gen-spliced Xenos on the Rim: All races can add all organs and their meat can be processed

Bugfixes:

* Bug where installing torso or skull would uninstall anything below them in the parts tree fixed
* Since QEE has fixed the bug where the organ vat would not accept some reagents for a recipe if the recipe had a requirement of over 150 of a material, I reverted the values back to what they were.

Actualizare: 1 febr. 2020 @ 19:30

Fixes the issue of some organs not being able to be grown in QEE vats
Race compats for Kijin, Arachne, and Half Dragons

Actualizare: 26 ian. 2020 @ 23:55

Idk what this is lmao

Actualizare: 25 ian. 2020 @ 3:35

Quick patch for the new QEE feature. Now pawns that have EvolvedOrgans can now be grown in clone vats and keep their organs.

https://github.com/Xahkarias/EvolvedOrgansRedux/releases/tag/v1.0.2

Actualizare: 25 ian. 2020 @ 2:35

v1.0.1

  • Venom Cannon accuracy buffed, it was heavily under performing in tests. A revert back to development values
  • Fixed bug where the icon for the venom crystal would not load

On Github[github.com]

Actualizare: 25 ian. 2020 @ 2:01

Initial Release

Patchnotes [github.com]