Stellaris

Stellaris

Distant Stars Overhaul & Playable Nanite Machines
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Update: 13 May, 2022 @ 1:04am

3.4.2 Overlord preparation

Update: 9 May, 2022 @ 8:21am

- fixed resource processing center building so that it actually builds on nanite forgeworlds.
- made nanite ship weapon components way cheaper (Half from previous).
- made techs from nanite core tech tree more common for nanite empire.
- increased resources, tech and unity from harvest worlds by 30%.
- reduced nanite forge megastructure price down to 10000 alloys.
- bumped forgeworld districts up from 5 nanites to 10 nanites perhaps
- Increased dessanu heritage empire damage against grey tempest to 30%

Update: 26 Apr, 2022 @ 9:27pm

Update: 21 Apr, 2022 @ 5:44pm

Update: 20 Apr, 2022 @ 11:32am

All Nanite Districts have been balanced from 5% job multiplier to 1%

Update: 19 Apr, 2022 @ 7:38am

- Nanite Interdictors now have torpedo slots

- Gray Goo Terraforming into Forge Worlds now fixed

- Forge World Alloy district balanced. 5% --> 1% bonus multiplayer

Update: 12 Apr, 2022 @ 9:24am

Mothership Shiptype: Battleship --> Titan (requires apocalypse DLC)

Nanite Core Shiptype: Titan --> Juggernaut (requires federation DLC) (Harvester Engine requires apocalypse DLC)


Nanite Core can now construct ships *including* nanite interdictors and nanite motherships (yes titans). Nanite Cores also have a properly working harvester engine to harvest planets.

Added Extra Large sized Nanite Lances.

Fixed Components on Nanite-Ships

Update: 11 Apr, 2022 @ 12:11pm

Update: 7 Apr, 2022 @ 11:25am

Reduced Harvest world income by 50%.

Dev Note:
Making colony ships cost 10 nanites instead of 50 nanites saw a dramatic increase in resources due to faster momentum from harvesting new worlds.

Update: 31 Mar, 2022 @ 9:52am