ARK: Survival Evolved

ARK: Survival Evolved

AramoorePlus
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更新:2020 年 11 月 5 日 @ 上午 2:42

v0.53

- Added Horse Cart to serf shop
- updated druid customizer camera controls to be fluid, and much like ark\'s inventory camera
- fixed custom drink dropped mesh scale
- nerfed vampire invisibility
- potential fix for class bug on new players
-Added VampCureDebuff

更新:2020 年 11 月 2 日 @ 下午 1:26

v0.52

-added alternate check for exploit prevention on ork spawn without giving debuff
-rolled back in various bug fixes that were undone by the recent hotfix
-added dropped meshes to gold coins, silver coins, copper coins, backpack, lute, bandage, crystal vial, ALL POTIONS AND CURES (z\'s first custom models), handcuffs, dye bucket, lock pick, matal tools, bucket, pitchforks, stone tools, walking stick, round shot, powder horn, Blackpowder Weapons, bow weapons, all melee weapons, all shields, all modded consumables, all modded resources, taming feeds, all crafting items, all saddles, all (of our) structures, custom recipies (generic drop mesh), and all armors (generic).
-vamp blood now stacks to 10, but cannot preserve.
-carriages now suck in water \'cause nobody plays nice
- Added Zarum to coins

更新:2020 年 10 月 30 日 @ 上午 11:11

v0.51 Hotfix

- Fix

更新:2020 年 10 月 30 日 @ 上午 4:39

v0.51.2
-removed timer loop & timed beginplay
-fixed heavy gambeson names and gave them custom icons

更新:2020 年 10 月 30 日 @ 上午 1:33

v0.51.1
-RMT now drops 600-800
-RMT cooldown from 900-1200
-bard snakes and shadow wolves no longer count towards the total allowed dino count
-when under attack, the RMT will destroy any placed structures to prevent exploitation
-fixed movement prevention bug when casting mage shield
-you can no longer possess RMT creatures
-removed code that might be causing crashes

更新:2020 年 10 月 29 日 @ 下午 9:40

v0.51
-re-implimented proper MainBuff reliability
-shooting the carriage now damages the carriage instead of the horse.
- [RMT] max players allowed upped from 8 to 10 people
- [RMT] beginning shield comes up faster (time halved)
- [RMT] max dinos allowed upped from 18 to 20
- [RMT] Gold amt increased to 500-600
- [RMT] Rare loot chance is now 1/25 to drop on victory
- [RMT] RMT dinos no longer give the heal buff when they eat another RMT dino\'s corpse
- [RMT] Reworked the RMT rex ai to bite from further away, lessening the chance of them pinning you.
- [RMT] Mega Mutants now take 200% more damage
- [RMT] Large Mutants now have 25% more health, but do 50% less damage
- [RMT] The tower will not not let you start if you have a structure in the range of the arena (so no more worries about where you can place camps!)
- [RMT] The RMT challenge now ends at wave 7
- [RMT] Small mutants now do 33% less damage
- [RMT] wave 7 made slightly harder
- [RMT] added randomized fight music
- [RMT] fixed a bug where fight music wouldn\'t restart on player re-render

更新:2020 年 10 月 29 日 @ 上午 10:08

v0.51 Hotfix

- Fix

更新:2020 年 10 月 29 日 @ 上午 9:06

v0.51 Hotfix

- Fix

更新:2020 年 10 月 28 日 @ 下午 7:56

v0.51 Hotfix

- Fix

更新:2020 年 10 月 28 日 @ 上午 5:05

v0.50
-VG exploit fix
-RMT material FIX
-added horse carriage!!
-fixed skeleton rotation
-fixed weight of light sparring armor
-fixed viking sword FPV
-added Viking sword to ZarumsVisualAttachmentSystem (ZVAS)
-fixed potential infinite loop, saving server preformance
-switched long delay chains to setTimer to improve stability/reliability
-added refresh for Class, Race, and other playerdata on character wake up / re-log to increase saved info reliability
-added relog detection to hopefully fix rare inability to do certain class things on relog
-added batch-loading to CCAE to make loadup faster.
-added forced class engram checker to relog code to ensure the class has their abilities
-added 4 BeginPlay timed checks to ensure code on relog is properly initiated
-added more reliability to equip/unequip event bindings for attachment system.