Total War: WARHAMMER II

Total War: WARHAMMER II

Find Idle Units
Mostrando 1-10 de 22 aportaciones
< 1  2  3 >
Actualización: 30 AGO 2021 a las 8:31

- Now a bit more responsive while the game is paused when other mods like Aerial Pursuit or Attack Move requests that units stop being marked as idle.

Actualización: 18 AGO 2021 a las 17:59

- Added functions that allow other mods to request units be considered effectively idle or not idle. (I plan to use this in my upcoming Aerial Pursuit mod.)

- Changed the default icon back to the yellow eye instead of zzz. (This only affects you if you don't use configuration. If you liked the zzz, you can change it back using either MCT or the text file configuration.)

Actualización: 19 JUL 2021 a las 1:24

- No changes required to be compatible with the recent game update.

Actualización: 18 MAR 2021 a las 14:55

- No changes required to be compatible with the recent game update.

Actualización: 18 DIC 2020 a las 11:54

- Fixed a bug where ranged units on walls were being marked as idle even when they were firing at the enemy.

I found the now-obvious solution to this bug--scrape the UI--while I was working on Find Idle Units for Troy, which can now be found here: https://www.epicgames.com/store/en-US/product/a-total-war-saga-troy/mods/121c204315014735a557db7fc6183a41

Actualización: 4 DIC 2020 a las 14:19

Updated the script that creates and updates this mod's configuration text files so that it works with the new DLC update. (If you don't use configuration text files this won't affect you. If you're interested in using configuration text files, see the steam discussion about it.)

Actualización: 3 DIC 2020 a las 14:51

Actualización: 25 AGO 2020 a las 20:59

- The ping icon is now "zzz" for clear communication. You can change it to a magnifying glass or back to a yellow circle with an eye if you prefer by configuring this mod.
- The ping icon is now smaller to make it less intrusive and more compatible with Attack Move and Counter Charge.

Actualización: 4 AGO 2020 a las 9:00

- For the "Next Idle Unit" hotkey option in MCT, I removed Ctrl and Shift from the choices and updated the tooltip. As the Steam description says, this hotkey can't use Ctrl or Shift without messing up its functionality, so I didn't want people accidentally picking them. The other hotkeys still can use Ctrl and Shift.

Actualización: 3 AGO 2020 a las 19:06

- (optional) Now compatible with Vandy's new version of the Mod Configuration Tool! You can keep using this mod on its own and configure it using the same text file as before, if you prefer, or use the default settings. Alternatively, if you get the new MCT, you can use it to override this mod's text-file options and set your options from within in the game. Options can't be altered when you are in a battle, but they can be changed between battles.

- Added options for changing the hotkeys this mod piggybacks on, or you can get rid of the piggybacking altogether if you need some of your Save Camera Bookmark hotkeys for actual camera bookmarks.

- Fixed a bug that prevented changing hotkey configurations to some settings, including "script_F2"