Counter-Strike 2

Counter-Strike 2

Marine
Viser 21–30 av 66 bidrag
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Oppdatering: 14. mai 2020 @ 10.31

Trying to fix buged workshop page

Oppdatering: 10. mai 2020 @ 11.55

- Smoothed out clipping all over the place

# Bombsite B
- Fixed boost where you could stand on a window next to balcony
- raised the garage door

# CT Spawn
- Made it more spacy

# Long A
- Added extra windows to the wall facing T spawn to make it look less strange
- Fixed wall clipping in to some of the windows

Oppdatering: 9. mai 2020 @ 23.11

# Bombsite A
- Moved T enterence

# Bombsite B
- Fixed clipping on some crates

# A long
- Complete remake

# CT Spawn
- Well I moved it

Oppdatering: 9. mai 2020 @ 8.41

- Updated 2D skybox

# Bombsite A
- Major rework

# Bombsite B
- Made the wearhosue to make it all it bigger (Semi major rewor)
- Moved the wearhosue

# Mid
- Made the cobby in top mid by the fence larger
- Removed lantern on the enterence of the blue house for visebilety

# A long
- Fixed clipping on windows

# Apartments
- Cliped displacemetnts so you cant get stuck in them

# T Spawn
- Added a drowining counter like the one in CT spawn
- Fixed clipbrush from mid clipping through in to the spawn area

Oppdatering: 7. mai 2020 @ 5.54

- Killed the seagulls since they were shitting too much on the players.
- Updated NAVMesh to work with all the new updates

# Bobmsite A
- Opened it up a bit
- Moved the door from Ct to A
- Lowered walls toward top mid

# Bobmsite B
- Added hole in the wall at B-Main to allow for more nade usage.

# Mid
- Moved the enterence to Apartments from uper mid to lower mid
- Made the entrences to the houses non wallbangeble

# Long A
- Changed the window for a staircase
- Removed a lot of the cover that made it feel like a plant site

# CT Spawn
- Added another way to get from house to CT spawn

Oppdatering: 4. mai 2020 @ 4.27

- Raised the roof next to Bombsite A so you can stand under it without crouching.
- Opened up B long interiors.

- Fixed the normal map on the mountains in the skybox.

- More Optimization throughout the map.

Oppdatering: 2. mai 2020 @ 15.34

- Added a nadeclip to the big rock on B long so you can throw consistent nades of it.
- Fixed hole in one of the wall models for the CT red house.
- Improved FPS on Bombsite A by adding occluders.
- Prevented bots from killing themselves.
- Fixed Z-fighting on plank models.

Oppdatering: 30. apr. 2020 @ 6.09

- Fixed the issue with one of the T-playermodels was just an error model

Oppdatering: 29. apr. 2020 @ 14.23

- Fixed fading distance on a boat near B-Long
- Fixed spot were you could stand on the AC unit on B site
- Brightened up interiors
- Moved dropdown so you can drop safely

Oppdatering: 24. apr. 2020 @ 15.35

- Coved up holer in the clipping at T-spawn where you could throw the bomb out of the map.
- Summer is coming closer and the snow from the mountains has melted.
- Fixed see-through wall on b long.