Black Mesa
Chapter Overhaul: Office Complex, WGH + Vent Mod, Blast Pit
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Aggiornamento: 16 giu 2023, 20:06

-Fixed error model in Office Complex map C

Aggiornamento: 26 giu 2022, 11:39

-Moved soundscripts to _level_sounds files

Aggiornamento: 23 giu 2022, 16:31

-Added cubemaps to OC map A, all WGH maps, and BP maps B and E

Aggiornamento: 18 giu 2022, 10:24

-Rebuilt node graphs for all maps
-"You First" guard in OC map B now auto follows you once the headcrabs in the reception area see you
-Added extra Vortigaunt behind the vending machines in OC map B like in Half-Life
-G-Man in WGH map A now disappears around a corner instead of in the player's sight
-Made the drop crate less janky

Aggiornamento: 13 giu 2022, 17:31

Updated for Black Mesa Character Expansion 2022

Aggiornamento: 16 set 2021, 11:40

-Updated node graph files
-Removed backup BSP files that I left in by accident

Aggiornamento: 9 set 2021, 16:58

All maps:
-Rebalanced health and suit charger fill levels

WGH A:
-Removed the NPC clip from the tripmine right after the last sentry hall
-Added MP5 grenades in the freight elevator room

Aggiornamento: 1 giu 2021, 23:53

WGH A:
-Fixed SIlo Doors scientist running too far forward and clipping into the guard station window
-"Rusty the Zombie Guard" now becomes neutral to his human partner once the latter is grabbed by the other zombie

Aggiornamento: 4 apr 2021, 10:35

-Fixed "Node Graph Out Of Date" in Office Complex and WGH
-Fixed crash when going into the elevator hallway in WGH map C, for real this time!

Aggiornamento: 29 mar 2021, 9:07

-Added KyuuGryphon's fix for the electrocuted water particle effect in Office Complex A