Homeworld Remastered Collection

Homeworld Remastered Collection

Star Trek: Chronicles - 2250
Viser 1-10 af 23 forekomster
< 1  2  3 >
Opdatering: 24. apr. 2022 kl. 22:23

- Klingon and Romulan ships have names in the UI now

Opdatering: 15. apr. 2022 kl. 22:22

- Optimised UI in flight mode and ship gallery
- Ship build description update by Gible
- Renamed the mod from Continuum to Chronicles to avoid association with the new NFT game

Opdatering: 22. jan. 2022 kl. 21:28

Bug fix
- Weapons now cast light again
- Lighting for the Badlands map has been fixed (visible in random maps only)

Updates
- Added Spoonfrog's script for falling salvage to invasion mode
- New Invasion background "Ice Moon" by Spoonfrog
- Changed the debug screen to show the ship heading in azimuth/elevation angles like "123 mark 45"
- Fixed ships with duplicate specialTurnLeftManeuver
- Show number of attackers/targets in ship debug windows

Opdatering: 14. dec. 2021 kl. 19:22

Updates
- The shipyard attack family was not handled by the correct weapon set leaving them invulnerable

Opdatering: 13. dec. 2021 kl. 0:31

Updates
- Some units with the hyperspace ability present but disabled were getting this enabled incorrectly

Opdatering: 11. dec. 2021 kl. 23:44

Updates
- Minor tweaks for multiplayer stability
- Added regos to fed_TOS_outpost

Opdatering: 2. dec. 2021 kl. 2:45

Updates
- Minor tweaks to shield and separation scripts
- Added "Warp recovery time" game option to invasion mode

Fixes
- Resolved issues with Terran Empire

Opdatering: 28. nov. 2021 kl. 1:11

Update
- Tweaks to improve multiplayer stability

Opdatering: 27. nov. 2021 kl. 16:20

New Ships
- fed_TOS_ares by Major Stress
- new model for fed_TOS_shipyard by Majestic

New Content
- All map backgrounds have been overhauled and improved (thank you Major Stress!)
- New Invasion maps (thank you Major Stress!)
- Starships now visibly construct in shipyards
- Many more options for Deathmatch (including a kick arse debugging toolkit!)
- Ship debris are now using the salvage system with a 200 second "burn" time before they despawn

Updates
- Refactor of all mod scripts to improve performance and reliability (thank you Olmysen!)
- Updates to most ship specular and reflection maps
- Updated and Expanded flight mode technical demonstration
- Font and UI updates

Fixes
- XP script is working again and rank is visible on mouseover

Opdatering: 19. feb. 2021 kl. 16:19

Updates
- Torpedoes now inherit the tactics of the firing ships and have multipliers applied based on the tactic used
- Overhaul of attack manoeuvres
- New shield FX shader
- New plasma torpedo


Fixes
- Avoidance family updates improve collision avoidance for all ships and pathing for miners

New Content
- new 2 player map "Amleth Nebula"
- new 3 player map "Holaren Nebula"
- new 4 player map "Vasilakis Expanse"
- new 5 player map "Betreka Nebula"