Divinity: Original Sin 2

Divinity: Original Sin 2

Divinity Unleashed
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Update: 25 Apr, 2020 @ 8:35am

Divinity Unleashed Ver 1.1.3.6

Gameplay and balance changes
  • Fixed more stats
  • Aerotheurge cooldown reduction now caps at 50%
  • Aerotheurge now grants +2% damage per point against targets affected by air surfaces or statuses
  • Decreased Blood Sucker healing ~20%

Mod compatibility
  • Odinblade's Huntsman Overhaul animal companions now have higher vitality
  • Soulcatcher from Larian's additional talents no longer causes its summons to go mad
  • Innate talents on items from mods are now replaced with alternative talents

Update: 22 Apr, 2020 @ 12:03pm

Update: 22 Apr, 2020 @ 11:36am

Update: 20 Apr, 2020 @ 7:08pm

Divinity Unleashed Version 1.1.3.3

Bug fixes
  • Implemented a fix for summoning skills going on cooldown even without an active summon
  • Latecomer debuff no longer applies to NPCs

Gameplay and Balance Changes
  • Increased End Of Combat SightRange Multiplier to 3.5 from 2.5 to decrease accidental combat escapes and increase game difficulty
  • Completely reworked Forced Exchange:
  • [2AP] [3 turn cooldown] [2 Source] [13m range]: Deal 230% piercing damage, restoring vitality equal to damage dealt and transferring all current status effects to the target.
  • Enemies in Tactician now receive +60% vitality from +50% to compensate for loss of effective health through armour
  • Constitution now grants +6% vitality from +5%
  • VitalityToDamageRatioGrowth changed to 0.11 from 0.1, slightly decreasing late game damage
  • Further altered NPC resistances

Update: 20 Apr, 2020 @ 3:59am

Version 1.1.3.2

Balance
  • Increased VitalityToDamageRatioGrowth to 0.1 from 0.06, slowing damage into mid/late game to avoid battles ending too quickly
  • Increased VitalityToDamageRatio to 5.7 from 5.6, slowing the pace of combat a tiny amount

Update: 16 Apr, 2020 @ 4:03pm

Update: 16 Apr, 2020 @ 12:10pm

Divinity Unleashed Version 1.1.3

Gameplay and Balance Changes
  • Geomancer armour bonus changed to 5% from 10%
  • Geomancer now deals +2% damage per point to enemies with Poisoned, Slowed or Acid (and enemies standing in oil or poison surfaces).
  • Almost every enemy's resistance stats have been individually altered to drastically reduce them across the board, promoting magical playstyles (Big thanks to King Feraligatr for manually editing half of the stats used!)
  • Increased difficulty of several significant enemies (thanks to King Feraligatr for the stats for these)
  • Decreased surface damages 5-10%
  • Elemental Warrior no longer changes damage types, instead adding bonus elemental damage to all weapon based attacks

Mod Compatibility
  • Removed lua override for skills to prevent DU skill changes overriding overhaul mods' changes
  • This fixes the tooltip issue with First Aid in Odinblade's Huntsman Overhaul

Update: 12 Feb, 2020 @ 2:21pm

Update: 10 Feb, 2020 @ 11:50am

Update: 5 Feb, 2020 @ 11:19am