Arma 3
Unsung Beta
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Update: 30 Oct, 2020 @ 10:31pm

Update A-6 and E-2 by snoops

Update: 30 Oct, 2020 @ 3:55pm

Marines '65 use correct uniforms again

Update: 30 Oct, 2020 @ 3:13pm

Fix backpacks and headgear of SNS

Update: 30 Oct, 2020 @ 2:04pm

Update double ammo belt vest

Update: 30 Oct, 2020 @ 1:37pm

Update Marines '65 vests

Update: 30 Oct, 2020 @ 12:29pm

Sensors update by snoops

Update: 27 Oct, 2020 @ 9:22am

Dak Pek updated

- VC main base improved

Update: 26 Oct, 2020 @ 10:29am

Fix 107mm mortar (integrated in M113 mortar carrier)
Add service and supply equipment
Replace Marines '68 with SNS units

Update: 24 Oct, 2020 @ 11:11am

Update Dak Pek
updated mask and satmap
all villages updated
new villages and hamlets added
New areas added and some changed
added new trails
Changed tree composition in rainforest, looks more realistic now
Foot bridges raised so boat can pass underneat them ( didnt tested that )
AI now corectly drive across road bridges
SF Camp expanded a little
Tunnel entrance and trenches on main VC tunnel base changed
Hill 440 ( "hamburger hill" ) battle scared area expanded to east and west and added another trench line on eastern side
All reported bugs and so fixed

Update: 23 Oct, 2020 @ 8:29am

Allow traps around sniper trees

- if Eden attribute place traps is set, 1-3 traps will appear around tree (20 meter)
- note that the placement of traps is random, the Eden position is not final
- the trees can be customized via Eden attributes

Fix F-4 landing and ejection

- F-4J and F-4B were no longer carrier capable, added cfgFreedom.hpp
- spelling mistake in ejection for WSO fixed