A Hat in Time

A Hat in Time

Roll Badge
21件中 11-20 を表示
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更新: 2020年3月28日 @ 4時57分

small patch
no longer affects hidden enemies
rolling is allowed in manor but really can only be done with anywhere mode on

更新: 2020年3月28日 @ 2時57分

added Anywhere Mode to the badge
with this you can roll with any hat and without taking up a badge slot
dont need to be sprinting either in Anywhere Mode

Updated the guide NPC to reflect this

更新: 2020年3月20日 @ 22時31分

placed a perpetually rolling npc into the hub that should clarify some confusion you may have about the badge

更新: 2020年3月16日 @ 7時25分

All level props in the level kit side of the mod are complete
Updated description to reflect this

更新: 2020年1月24日 @ 15時28分

added an option to change the dive sliding to dive rolling when the badge is equipped
please reequip the badge if you have it equiped when enabling that
made the objlist more noticeable from the base game objlist when viewed in the editor
updated description to mention the diveroll option

更新: 2020年1月14日 @ 19時26分

the dye no longer autoequips
new particle effect when rolling
option to restore the old particle effect if you prefer that

更新: 2020年1月10日 @ 21時23分

animation tool is now a requirement
new level props for map makers to utilize which are
spikes and a volume that spawns rewards for rolling through or throwing or kicking a ball into it
a special dye has been added which when paired with the roll ability allows you to disguise yourself among beach balls

更新: 2019年12月24日 @ 10時59分

The roll ability now obeys No Bonk badge
Added an option that allows rolling in place
Do note that these changes are not the intended behaviour and are simply there for players who dont like bonking and want to roll in place

更新: 2019年12月19日 @ 6時28分

The player no longer suffers a speed penalty when holding the spring button and rolling
That was an incredibly simple fix and I regret not doing that sooner

更新: 2019年12月16日 @ 23時00分

Minor update that fixes the problem with mad crows not taking a hit
If you still get hit by them before you even manage to hit them you probably started rolling a bit too close to them
Added a few important things to the description