Left 4 Dead 2

Left 4 Dead 2

Realistic Weapon Ammunition 2.0 (Standard); PLAN : A
Showing 471-480 of 506 entries
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Update: 23 Dec, 2019 @ 9:33pm

Little update.

Update: 23 Dec, 2019 @ 7:09am

- Change method to set special respawn interval by use DirectorOptions.SpecialRespawnInterval <- RandomFloat(0.0, 90.0)

Update: 23 Dec, 2019 @ 5:11am

Littie fix.

Update: 23 Dec, 2019 @ 4:03am

- Fix spawn range and vision range for zombie.
- Fix random spawn item.

Update: 22 Dec, 2019 @ 8:51pm

Sorry update,
- Add response for bot after hit by spit burst.
- Improve range response for some command.

Update: 22 Dec, 2019 @ 6:37am

This update will disable MP5, SG552 to spawn in the game, reason is,
- MP5 glitch reload animation not continue after shove during reload.
- SG552 while zoom accuracy and recoil decrease too less and un-realistic.

I'm try to disable zoom of SG552 but fail.

Update: 21 Dec, 2019 @ 6:03am

Complete update.

Update: 20 Dec, 2019 @ 8:55pm

Little improved and fix,
- Random 10% after pickup ammo from ammo will spawn pipebomb.

Update: 20 Dec, 2019 @ 6:02am

Little update fix random error,
if ( weapons != null )
{
weapons.Kill();
}

Complete update.

Update: 19 Dec, 2019 @ 8:00pm

- Little fix for random spawn