Total War: WARHAMMER II

Total War: WARHAMMER II

[SFO] AI increased recruitment funds
Viser 1-6 af 6 forekomster
Opdatering: 1. jan. 2020 kl. 20:55

Updated for incoming SFO update

Opdatering: 13. dec. 2019 kl. 15:59

Opdatering: 13. dec. 2019 kl. 15:59

Opdatering: 3. dec. 2019 kl. 16:12

Increased recruitment cost reduction to 75%.

Even at 50% reduction the AI was still having trouble recruiting late-game units. I've done considerable testing now, and my results are as follows:

- You can expect to see a mix of low tier - mid tier units in the first 30 or so turns.

- By turn 40, AI armies should now be consisting of mainly mid-tier units (Grave Guard, Halberds, Huntsmen, Storm Vermin, etc)

- By turn 60, AI armies should start using late-game units (Big artillery, monsters, late-game cav, etc)

- By turn 80/100, AI armies should be recruiting mainly late-game units

Opdatering: 3. dec. 2019 kl. 7:42

Compatibility update, should be compatible with most SFO submods (as long as they don't touch AI recruitment cost)

Opdatering: 2. dec. 2019 kl. 15:55