Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Dresden's Hegemonia Hardcore Overhaul Mod 4TPY
42개 중 31~40개 표시 중
< 1  2  3  4  5 >
업데이트: 2013년 12월 2일 오후 8시 38분

Update
- Changed imperium levels so that small AI factions can only field 2 armies. The intention is to keep the larger factions from being mobbed by multiple 1 region factions.

업데이트: 2013년 12월 1일 오후 3시 06분

업데이트: 2013년 12월 1일 오후 2시 05분

- It is HIGHLY RECOMMENDED to start a NEW CAMPAIGN. Older saves will work but there will be issues with buildings/resources.
- Media Atropene now a playable faction.
- Various changes to improve mod compatibility.
- Lowered building recruitment point bonuses to work with new recruitment changes.
- Updated to Meaningful Resources version 2:
- Fixed Copper nodes to be their own resource.
- Added Warhorses, Salt and Slaves as resources. These are very limited in location. However, once acquired by ownership or import (trade), the player can build new Supply Chain buildings.
- These Supply Chain buildings (forum, yellow slot capital) produce enough of the resource to then trade. In this way, supply chains can be created across the map (i.e. The Salt Road of Italy, etc.)
- Many buildings, equipment, and training have been gated via resources. The design intent is to gate off units or excessive income. This was also implemented in a way to NOT hinder the AI.

Discuss this update in the discussions section.

업데이트: 2013년 11월 29일 오후 9시 38분

Update:
- Some Minor Factions now playable. Thanks to Izanagi for letting me use his work. Factions: Aedui, Armenia, Boii, Cantabri, Cherusci, Delmatae, Galatia, Garamantia, Getae, Insubres, Massilia, Pergamon, Rhodos, Syracuse, Turdetani.
- Due to reports of AI not recruiting with multiple turn per year recruit times, I reworked recruitment. Now, all units are 1 turn to recruit but there is only one recruitment slot.
- Decreased attrition, increased siege times by 2.
- Various changes to improve compatibility with other mods.

업데이트: 2013년 11월 17일 오후 3시 46분

Fixed AI food bonus.

업데이트: 2013년 11월 17일 오후 2시 32분

Update 1.3.1
- Gave Corsica to Carthage. Used manual region trading, so let me know if there are any stability issues.

업데이트: 2013년 11월 16일 오후 9시 13분

Update 1.3
- Expanded Parthia.
- Rome now starts at war with Liguria.
- Slightly lowered Carthage's diplomatic upgrade I had given them with Africa/Spain.
- Carthage's mercenary bonus increased to -50%.
- Slightly lowered Junia's diplomatic penalty.
- Slightly increased Hellenic relations with Rome, hopefully Epirus doesn't immediately invade.
- Added new images to the New Campaign screen for the expanded empires.

업데이트: 2013년 11월 15일 오후 2시 18분

Update-
-Patch 7 beta Compatible.
-Now includes Meaningful Resources Mod by XiLo. Huge thanks for letting me use the mod.

업데이트: 2013년 11월 12일 오전 11시 04분

Updated 1.1.1
- Increased AI spending caps, hopefully AI will build more advanced buildings/units. Let me know if this messes up anything.

업데이트: 2013년 11월 10일 오후 12시 52분

Update 1.1
- Increased aggressiveness of various factions, especially the large empires.
- Improved diplomacy between Carthage and Spain/Africa.
- Altered the Barcid starting trait to be less of a penalty on diplomacy.
- Increased military spending and build priority for the AI.
- Changed some factions to prefer infantry over missile units.