Garry's Mod
JMod
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Actualización: 26 SEP a las 14:35

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Actualización: 6 SEP a las 22:15

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Actualización: 25 AGO a las 23:02

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Actualización: 24 AGO a las 11:55

August 23rd Update

Features/Machines
- Added spade as a higher quality shovel.

QoL Improvements/Balance
- If you submerge a buck ent it automatically fills with water.
- Tools should no longer land on your head when you drop them.
- Rocket motors should now always push center of mass, automatically activate all connected rocket motors on launch and attempt to push objects in the direction of their initial activation instead of straight forward.

Bug Fixes:
- Set player bodygroup IDs properly on death (EZ corpse)
- Fixed more default values in armor code and utility functions
- Fixed armor item weight not updating when inserting and removing from inventory
- Not really a bug, but we are excluding certain entities from EZ targeting to hopefully reduce logic load.
- Fixed grenade spoon bug
- Fixed EZ crate bug with extracting resources after paste.
- Fixed plants breaking on low tickrate servers after save and load or sometimes on tree grow.
- Fixed smoke causing errors in regards to the player not wearing thermal vision before the player's armor table has been created.

For Devs
- Made the blur function for JMod UI's global so you can use it easily and to maintain standardization (EZBlurBackground).
- You can now define custom item weight for inventory on your entities.
- Antimatter explosion will now be a global function, I will eventually change it to be more fancy in the future.
- Added extra parameter to nutrient consumption for next eat time adjustment.

Actualización: 17 JUN a las 15:19

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Actualización: 11 JUN a las 17:14

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Actualización: 27 MAY a las 14:50

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Actualización: 26 MAY a las 14:51

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Actualización: 26 MAY a las 9:00

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Actualización: 22 MAY a las 18:19

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