XCOM 2
[WOTC] The Hive
Menampilkan41-50 dari 57 kiriman
< 1  2  3  4  5  6 >
Pembaruan: 14 Des 2019 @ 10:38am

Pembaruan: 9 Des 2019 @ 5:07pm

fixed a few Loc file errors and activated the Infector and Shrieker corpse drops. It seems i forgot to activate the Infecter corpse drop which you need to build some other things later. The Infector and Shrieker do not offer their own research projects yet but as i said, the infector corpse is needed for other projects and the Shrieker will offer another corpse to sell for good money and they will drop elerium crystals on death too.

Pembaruan: 8 Des 2019 @ 7:59pm

had an issue where friendly Hive that were called in when using the Hive Armor, could not evac if you needed to evac. There is not "yet" an animation for it but those friendly Hive should not be able to move to the Evac and do so. Also move to the Avenger ramp for lift off in Base Defense if you have them in play there too. Will be adding the burrow animation for their evac soon.

Pembaruan: 6 Des 2019 @ 4:18pm

Chryssalid Shrieker now has Wall Phasing.

Pembaruan: 2 Des 2019 @ 7:38pm

added another small but needed addition to the chameleons. Now when they are hidden, they might at times have a laps in their invisibility and shimmer a bit. the camera will snap to that location to show you where this is happening. Kind of a way to see but not see where they are and then go OH SHIT!!! ITS RIGHT NEXT TO ME!!!

Pembaruan: 2 Des 2019 @ 7:38pm

fixed some Loc file errors.

Pembaruan: 2 Des 2019 @ 7:11pm

fixed a small issue with an ability i forgot to turn back on for the Drone after my testing for fixes on the Chameleon.

Pembaruan: 1 Des 2019 @ 8:27pm

Few fixes. Drones and Chameleon's outlines should no longer be able to be seen at all times when scrolling over the tile with a grenade or battlescanner or anything that highlights the tile before use. The tile marker that sits under them should no longer show all the time when they move. I say should not, only because it does still happen from time to time. Just take it as a gift from the XCOM Gods if you happen to see where it scampers to.

The Chameleon now has a 2 turn cooldown on its vanish regardless if it scampers on its own or takes damage and forced into going invisible. This should give you a bit of extra time to do some damage on them while visible. Keep in mind, that if you think you know where one is hiding and feel you just cant use a battlescanner, scanning protocol or other means to detect them... chuck a grenade or flame that area... you will still do damage to them if they are there.

Pembaruan: 1 Des 2019 @ 8:27pm

Pembaruan: 29 Nov 2019 @ 5:29pm

ok fixed the Hive Activity header not showing. Few things to note...
1. If the Feral Hive Sitrep is active, the Feral Hive will say FERAL HIVE ACTIVITY
2. If the Hive Queen is in play and any Feral Hive are also in play, it will just say HIVE QUEEN ACTIVITY. All Feral Hive will now follow her action phase.
3. If The Hive or Hive off the grid Sitreps are active, these Chryssalids will be ADVENT controlled and move on ADVENT's action phase. You will not get another pop up for them. However, if the mission starts with JUST ADVENT controlled Chryssalids and Feral Hive Chryssalids show up to challenge everyone, their action phase will say REFLEX ACTION.

FERAL HIVE and REFLEX ACTION is simply... Feral Chryssalids that follow no one but the Hive Queen.