XCOM 2
[WOTC] The Hive
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Mis à jour le : 12 oct. 2022 à 19h35

fixed some broken shader issues.

Mis à jour le : 11 oct. 2022 à 15h18

Im a little rusty so it's taken me a bit to get used to the editor again.

I have fixed an issue with the Fear of Chryssalids negative trait not working.

Mis à jour le : 11 oct. 2022 à 15h03

Mis à jour le : 11 oct. 2022 à 14h56

Mis à jour le : 11 oct. 2022 à 14h29

Mis à jour le : 20 mars 2021 à 12h01

small update. Warriors no longer have a chance to spawn gestation pits on their scamper phase.

Mis à jour le : 15 mars 2021 à 20h22

Update to the Hive Queen's AI. Shes far more aggressive now and will use her melee a lot more (IT HURTS) so make sure you can heal and have lots of big guns.

Many were saying they did not like that the Infector was immune to fire... QQ I know. So to test it out, I dropped the fire immunity BUT they can now burrow like other Chrys.

Mis à jour le : 27 juin 2020 à 11h49

Quick update. If you Mark a Chameleon or say an Adv Officer Marks a Chameleon or one is Holo Targeted in any way BEFORE they get a chance to vanish, these 2 effects will now keep them from vanishing as well. HOWEVER... because this change was made to the vanish effect, this will also work on the Assassin and Spectres or any other modded enemy that uses the vanish effect.

Mis à jour le : 2 juin 2020 à 18h22

ok new upload :) Fixed an issue where called in XCOM Rippers from the Brood Gauntlet would be counted as wounded or dead soldiers at the end of mission. This should no longer happen. BUT any Chrys you call in from the Hive Armor are called in differently and are counted as reinforcements and so they will still count. They can be healed and evaced like soldiers so treat them as such.

Mis à jour le : 2 juin 2020 à 18h22

bad upload... upload kind of stopped so doing a new upload :)