Space Engineers

Space Engineers

JTurp's Hover Script
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更新: 2023年4月21日 @ 19時32分

  • Added HEIGHT_DIFF_TOLERANCE setting to script config

更新: 2021年9月7日 @ 8時59分

  • Fixed issue with script turning hover mode back on after recompile / reload

更新: 2020年10月24日 @ 19時35分

  • Fixed issues with script allowing really small movements to bypass movement checks

更新: 2020年10月6日 @ 14時06分

  • Adjusted thruster power settings during speed limit check (fix for grid being allowed to go over the set limit in some cases)

更新: 2020年6月24日 @ 7時14分

  • Added docking commands

更新: 2020年4月5日 @ 12時00分

  • Added "Control Thrusters" command. If set to false, the craft will enter alignment-only mode, no longer worrying about maintaining altitude
  • Fixed an issue where the script allowed the user to roll the craft when stopped

更新: 2020年3月26日 @ 11時08分

  • Fixed an issue where the craft tries to flip over after a block refresh
  • Adjusted the mouse yaw input so it handles turning better while the gyro is overridden

更新: 2019年11月27日 @ 23時01分

  • Fixed an issue where altitude wasn't being updated between raycast readings causing incorrect thrust values to be calculated (and grid to oscillate wildly)
  • Added a failsafe in the event there isn't enough thrust to maintain flight - Hover Mode will show "Fault" in this event and the Danger symbol will flash on the screen, if one is present
  • Adjusted the raycast frequency to be no more than 10hz

更新: 2019年11月26日 @ 14時43分

  • Removed runtimer multiplier setting. The raycast frequency is now dynamic based on current grid velocity
  • Fixed an issue where turning hover mode off didn't reset horizontal thrusters
  • Adjusted Hover Mode output to display 'Off' when the system has been disabled
  • Adjusted the ground plane to be the average of the last 3 readings
  • Added option to have script output displayed on the PB screen

更新: 2019年11月26日 @ 1時18分

  • Added Speed Limit feature! See commands section for details
  • Added Cruise Control feature! See commands section for details
  • Updated the script refresh to reuse existing Graphics instance in addition to lists
  • Adjusted the display to have a bit of padding around the perimeter