Rivals of Aether

Rivals of Aether

Zetta Ashikaga
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更新:2021年2月14日 @ 15時16分

v2.186

AI update

更新:2021年2月14日 @ 0時10分

v2.185


AI update

更新:2021年1月27日 @ 4時43分

v2.184

~ Dspecial return to be a counter that have different reaction to melee and projectile hitbox.

- using Dspecial end your halo state

更新:2021年1月18日 @ 2時32分

v2.183


~ New indicator for Fspecial on opponent.

~ Mark now draw under Zetta instead

- Full mark damage decrease by 2%

- Fspec (enhance) teleport is 3 hits instead of 4, deal 3% less damage

更新:2020年12月21日 @ 12時02分

v2.182

+ Can fastfall in pratfall

更新:2020年12月21日 @ 6時51分

v2.181

QoL

更新:2020年12月15日 @ 4時42分

v2.180

reduce the range of Zetta tools and nerf Enhance Uspecial kill power vastly.

- literally just remove ranged nspec.

- first two hits of the enhanced Uspec doesn't have upward knockback.
- the endhit of enhanced Uspec make Zetta enter pratfall,
making enhanced Uspec into a kill confirm aerial is no longer possible.

- dattack hitlag increased 4 -> 14

- Fair startup increased 10 -> 12

更新:2020年12月8日 @ 3時30分

Zetta v2.178

More strict on playstyle and make it so Zetta is weaker in neutral.

- Nspecial (ranged/held version) no longer available while not having halo.

x Halo-Orb-Mark belong to the same gain-lose system, with Halo being the last in line, meaning Zetta only lose the Halo if there are no higher resources. getting hit or not hitting opponent for 2.5s while having them reduce the Marks then the Orbs instead.

~ all 3 resources got separated.

- Getting hit or not hitting opponent for 2.5s lose both the Halo and one stack of the Mark.

+ The orbs can not be lost, unless Zetta dies.
- orbs (EMP specials) is not usable unless the Halo is on

~ Some animation frame re-distribute on Bair
~ Use other sfx for Uair startup to not confuse with jump sfx

更新:2020年12月8日 @ 3時17分

更新:2020年11月30日 @ 0時16分

v2.177