Garry's Mod
[TFA][AT] Call of Duty 4: Modern Warfare Weapons Pack
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更新: 2020年7月1日 @ 4時34分

FIXES
• Fixed localization problems.

更新: 2020年7月1日 @ 4時33分

RUNNING TEST 2...

更新: 2020年7月1日 @ 4時31分

RUNNING TEST...

更新: 2020年5月24日 @ 3時00分

FIXES
• Fixed sniper scope zoom and ironsight scales due to upheaval caused by TFA addon itself

更新: 2020年5月1日 @ 8時45分

FIXES
• Adjusted viewmodel animation labeling at LUA script
• Added missing camera view for G3 and M14's grenade launcher viewmodel animations
• Increase M1911's recoil

更新: 2020年4月26日 @ 11時30分

FIXES
• Sweeping LUA scripts
• Adjusted Red Dot Sight, Holographic Sight, ACOG, and Reflex Scope's reflective textures

更新: 2020年4月22日 @ 2時32分

FIXES
• Reduced grenade launcher attachment damage stats to 50%
• Fixed incorrect textures value name
• Added specular textures for M4A1's Holographic sight and M21's Ghillie mesh

更新: 2020年4月16日 @ 2時35分

FIXES
• Fixed M249 SAW with foregrip attachment unable to play reload animation when clip is empty

更新: 2020年4月12日 @ 5時15分

GENERAL
• This is the first such addon update made for Steam Workshop over 5 months since its first release
• Updates focus on fixing textures, animations, and new attachments

FEATURES
• Introducing Laser Sight attachment for M4A1, independent from other attachments
• Ghillie mesh is now included as part of M21 silencer attachment
• Unused alternate desert camo for M40A3 is now added

FIXES
• Adjusted sniper scope HUD overlay's crosshair size to zero, thus removing any unwanted obvious bold lines as spotted previously
• Adjusted all weapons' crosshair spread size according to its Call of Duty 4’s stats
• Adjusted some of weapons’ viewmodel position
• Fixed M4A1 and G36C’s reflex scope’s lens using its separate texture from the Red Dot Sight, with specular maps and world reflections being added
• Specular textures are added to all weapons for the first time
• Fixed all 6 weapons’ gold camouflage with appropriate specular mapping (as well as Desert Eagle’s original silver camo), now looking shinier than ever
• Changed RPG-7 and AT-4 exaggerating damage stats which previously took only one shot to destroy any enemy objects, now required more than one missile to bring down powerful enemies
• Camouflage textures for each primary weapon are removed and will be shared with a common texture files instead, thus reducing 65MB file size!

ISSUES
• Grenade launcher will spam fire without reloading if the main ammo clip is empty and player immediately switches to the launcher before reloading

SPECIAL THANKS
• Moka_Akashiya85 - For providing better ideas in terms of porting textures
• DefyTheRush - For providing a platform called "Garry Mod Workshop Utility[github.com]" to upload addon easily to Workshop
• YuRaNnNzZZ - For advising on LUA scripting

更新: 2019年11月5日 @ 2時45分

GENERAL
• This is the first such addon published at Steam Workshop in my own history
• First addon published for TFA base
• Aim is to reboot unfinished Modern Warfare trilogy weapons porting projects abandoned by previous modders

FEATURES
• Includes all available attachments and camouflages from SP and MP
• Introducing auto-reloading weapon feature in TFA base
• Restored gun-bobbing feature when ironsight, previously removed last year
• All reticles from red dot sight, ACOG, and holographic sight are as original as CoD4 version
• Worldmodel version for all weapons and attachments are included
• Weapons will stabilize back to its centre position after recoiled from firing
• Bullet shells are now ported from CoD4 series

FIXES
• Each weapon attachments are based on its own model’s bodygroups, in contrast with previous addons which relies on separate attachment models
• Fixed broken M40A3, R700, and M249 animations originally ported from CoD4
• Adjusted misaligned ironsights such as Mini-Uzi and AK-74u at correct position
• All pistols have its own "empty" slide animations
• LMGs bullet chain will now realistically appear to run out when ammo is low