Stellaris
Photosynthesis
25개 중 11~20개 표시 중
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업데이트: 2020년 1월 15일 @ 오후 11시 01분

-Added Compatibility with Local Production

업데이트: 2019년 12월 6일 @ 오전 10시 15분

-Squashed bug preventing stranglevine hives from raising additional livestock
-Added compatiblity for Carrying Capacity

업데이트: 2019년 11월 10일 @ 오전 8시 22분

-Told Hiveminds to stop fasting and eat its own livestock

업데이트: 2019년 11월 8일 @ 오후 7시 02분

-Added an randomly generated livestock species for carnivorous plantoids. This species can only be used on farms as livestock (if you are a hive, it counts as a menial drone, even tho it wont be hive minded). Carnivores still must have some sort of livestock on the planet, or they will get events as before, but they dont start out with such a large handicap now

-Purging pops counts as a food source for Carnivores (at least until all the xenos are dead)
-Carnivorous empires start with some food

업데이트: 2019년 11월 7일 @ 오전 11시 42분

-Added Growth/Happiness penalty for energy deficit to plantoids
(its kinda a janky workaround since there actually isnt a plantoid growth modifier, but I added a penalty to everybody, then added the opposite to Biological/Lithoid species to balance it out. This means Synthetics will now be unhappy about running out of energy which, makes sense in retrospect)

업데이트: 2019년 11월 6일 @ 오후 1시 41분

-Plantoids no longer start with food
-Fixed bug with hive campaigns

업데이트: 2019년 11월 6일 @ 오전 7시 47분

Chinese localisation by 子煊

업데이트: 2019년 11월 5일 @ 오후 10시 14분

-Plantoids no longer get an Empire base food production they dont need
-Plantoid Colonists dont produce food
-Plantoid Spawning drones use energy instead of food
-Plantoids Empires that are purging other pops with the processing purge type now recieve pop_growth speed from purging pops. Turn xenos into fertililzer and watch your population explode!
-A Plantoid Devouring Swarm is now called a Stranglevine

업데이트: 2019년 11월 4일 @ 오후 12시 40분

-Fixed the harmony tradition for Plantoids to reduce pop energy upkeep (applies to carnivorours too since their food upkeep isnt exactly harmonious...)
-Added Fertilize Land decision, a Encourage pop growth equavalent for Plantoids that costs energy/minerals instead of food. Which decision you get depends on whether the majority of pops on you planet are Plantoid or not. Carnivores still like the food version.
-The AI is now more aware it doesnt really need food if its a plant
-A few localisation fixes

업데이트: 2019년 11월 3일 @ 오전 1시 02분

-Added plantoid archetype to serviles and a few other special traits I had missed before
-Reduced plantoid farmer energy output by 1