RimWorld
Prison Labor
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更新: 2021年11月9日 @ 10時43分

v1.3.5
- Unlocked taking prisoners to their bed at any place
- Removed default interaction NRE in UI
- Added removing PL hediffs after enslaving prisoner
- Corrected some spelling and grammatical errors on the tutorial. (https://github.com/marshyyyy)
- German translation (https://github.com/thephluxer)

更新: 2021年9月18日 @ 15時17分

1.3.4
- Not spawned pawns should not appear in "Prisoner can escape" alert (e.g. escaped prisoner)
- Added option to escort prisoner back to cell.
- Fixes for option to arrest escaping prisoner without withdraw.
- German translation (https://github.com/thephluxer)

更新: 2021年9月13日 @ 11時12分

1.3.3
- NPR fixes for EscapeTracker

更新: 2021年9月7日 @ 13時38分

1.3.2
- Added Multiplayer mod compatibility (https://github.com/Thomas107500)
1.3.1
- Added NPR checks for new table workers
- Added Work and Convert option (https://github.com/samdeane)
- Added Work and enslave option
- Work and Convert/Enslave should load only for DLC owners
- Setting convert interaction option from Overview should select default ideology
- Dev tab should only show in dev mode
- Escape tracker is now checked after rare tick (~4s) refactored how alert is notified.
- Added icon for new main table. Create by me, so it's not fancy.
- Updated Chinese translation (https://github.com/Juijote)
- Work tab in Prioners menu is default tab.

更新: 2021年7月22日 @ 12時23分

[Auto-generated text]: Update on 7/22/2021 9:23:48 PM.

更新: 2021年7月20日 @ 12時35分

- Update to Rimworld 1.3
- Created menu for prisoners
- Created tab in prisoners menu "Overview". In this tab interaction mode can be chosen, resocialization offer is moved
here from pawn prisoner tab. Also, possibility to order removing/putting cuffs on prisoners are here. Motivation level is also displayed here.
- Created tab in prisoner menu "Work". It was moved from the tab "Work" in the main tab.
- Created tab in prisoner menu "Schedule". It was moved from the tab "Schedule" in the main tab.
- Created tab in prisoner menu "Assign". Allows to assign diet and what kind of medicine should be used for prisoner.
- Created tab in prisoner menu "Dev". For dev tools.
- Moved restrict bill to group from drop down button to vanilla drop down pawn restriction in bill menu. Added new
options to handle vanilla slaves.

- Some tutorials are now out of date. Hope to fix them soon.

Honestly don't know if it will work correctly, didn't have enough time to test it right. Please report any bugs and not working slaves.

Work only with Rimworld 1.3

更新: 2021年6月7日 @ 13時39分

1.2.4
- Changed adding designer for prisoner labor zone to more "common" way. It may fix missing designators as mod incompatibility
- Prisoners should respects their food restriction when motivation is more than 75% or they are watched
- Prisoners should use ground penetration and long scanners

更新: 2021年3月9日 @ 8時11分

1.2.3
- Fixing issue with faction set (animal and recruiting) from 1.2.1 and 1.2.2
- Prisoners without food and/or sleep needs should work normally
- Lots of null objects checks - it should reduce amount of errors
- Suicide and resocialization event condition update. Those events should not trigger when a pawn is not spawned
- Added logic for prisoners to search for appeal before work start. Put appeal in their cell and naked prisoners should wear it
- Compatibility with "Kijin Race 2.0". Prisoners should drop hay when research is done, and they cut plants
- More fixes for construction jobs. Pawn without faction should not spam errors
- Improved continuation of unfinished bills. With that improvement mod human resources should be compatible
- Update Chinese translation

更新: 2021年1月26日 @ 8時35分

Rollback to 1.2.0

更新: 2021年1月26日 @ 7時17分

- NPE fix for drawning icon (https://github.com/HyperionSniper)
- Fix issue with animal taming