KeeperRL

KeeperRL

DigRealm
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Update: 21 Oct, 2020 @ 3:54pm

Certain DigRealm villains being encased in rock should be fixed.

Update: 15 Oct, 2020 @ 9:44am

Update: 12 Oct, 2020 @ 7:28am

Updated for A31. I forgot to log any changes this time so there's no extensive change notes, but nothing major was added. Please let me know if anything breaks.

Update: 3 Jun, 2020 @ 9:17am

It's v30! It's finally here!

Player Creatures
-Knight / Archbishop-
With v30, some of DigRealm's creatures have been added to the Knight keeper. I've decided to preserve the original designs for some of these, so if you use DigRealm, the Knight keeper will have DigRealm's clerics and friars. Angelic units will use the new, base game versions.

As for summoning angels, it has changed a bit, now functioning the same as demon summoning for the dark keepers. Do rituals at the shrines (doesn't matter which shrine, they all build up the same piety resource) to summon celestials!

-Slime Lord-
The Slime Lord's droplets have been nerfed a bit, having reduced digging speed and defense.

Slime Floors no longer slow enemies, but will give your units Regeneration.

-Caprid Warlord-
Corpsesmithing now uses beast bones that drop from every beastfolk unit instead of specific bones that drop from caprid pit fighters.

The ursine warden's sprite is now in the base game, hidden away somewhere secret. To differentiate the keeper unit from the base game unit, the ursine warden has received a small update to its sprite.

Vulpine spellblades can no longer work in the workshop, instead being focused solely on the laboratory.

-Master Imp-
The doctor imp has had its lab skill slightly decreased.

-Platinum Dragon-
Yellow whelps, wyrms, and dragonkin have been added.

Dragonkin have received some changes to bring more variety to the Platinum Dragon's minions:

Red, blue and green dragonkin are still the same.
White dragonkin have higher defense.
Magic dragonkin are specialized in magic.
Black dragonkin have higher damage but lower defense.

-Cosmic Avatar-
The rift shambler can now use blink.

-All Keepers-
Some decorations have received a visual update.


Enemies
-Teutonic Knights-
The friar is one of the Archbishop's units that I decided to keep from DigRealm instead of using the new vanilla one. If you use DigRealm, the Teutonic Knights will have DigRealm's friars.

-Everlasting Frost Giant, Blue & Magic Dragon-
These creatures can now drop glyphs when defeated.

-Dragons-
Dragons no longer have whelps and wyrms in their lairs.

-Red Dragon-
The red dragon now dwells within a new volcanic biome!

-Rafflesia-
The rafflesia now dwells within a new swampy biome!

-Ants-
Ants have some new variants! Desert ants are weaker but faster and more aggressive, and have multiple queens. Swamp ants have powerful jaws to deal more damage, but aren't poisonous.

-New Enemies?!-
Indeed! The world now contains a powerful evil cult with an eldritch boss deep below!


Overworld
-Hidden Treasure?-
Mounds of dirt can now be found in the overworld. These can contain treasures or hidden enemies!

-Powerful Ore-
A new resource, exorite, has been added. This can be used to craft powerful armor and weapons.

Update: 21 Jan, 2020 @ 7:39am

Player Creatures
-To compensate for the shoggoth not being able to sleep, it now has regeneration.
-The white knight's archers can now train their archery a bit more.

Enemies
-Bandits can now spawn with highwaymen, units with a focus on range.

Update: 13 Jan, 2020 @ 1:35pm

Player Creatures
-The Cosmic Avatar keeper has been added.
-The Occultist adventurer has been added.

Enemies
-Added some of the Cosmic Avatar's creatures to zlevels and endless enemies.

Update: 16 Dec, 2019 @ 12:36pm

Player Creatures
-The Wizard of Legend has been added. This keeper serves as a creative mode.

Enemies
-Added frost giants main villain.

Update: 2 Dec, 2019 @ 6:08am

Player Creatures
-Platinum Dragon and its units have been toned down, and the cost of hatcheries has increased.

Enemies
-Specters, beastkin, lions, tigers, eagles, bears, and hill giants have been added to endless enemy waves.
-Added qumir lesser villain.
-Added banshees to ruins.

Furniture
-Crates are now a bit bigger.

Update: 25 Nov, 2019 @ 11:28am

Player Characters
-Added the Specter Knight adventurer.
-Added fences and fence doors for all keepers.
-Rider Imps now require beast cages.

Update: 18 Nov, 2019 @ 6:22am

Player Characters
-Added Master Imp keeper! Show the world the superiority of imp-kind.
-Fixed corpsesmithing text.

World
-Added myconids to zlevels.