Rivals of Aether

Rivals of Aether

Creeper
Viser 21–30 av 56 bidrag
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Oppdatering: 11. juli 2020 @ 17.24

v4.8

reduced landing lag on all aerials by one frame, minus down air

Oppdatering: 1. juli 2020 @ 18.50

v4.7??? i dont even know anymore

- Parrying FSTRONG now resets the fire charge's lifespan, as well as no longer putting Creeper into parry stun.
- Increased BAIR's hitpause (6->10)
- Increased jumpstart frames (3->5) [why the hell was it like this???]
- Increased DATTACK startup (6->8)
- DSTRONG's second hit hitpause increased (4->8)
- DASH START increased (12->14)

Oppdatering: 10. juni 2020 @ 10.42

v4.6 oops

Oppdatering: 10. juni 2020 @ 10.41

v1.0

Oppdatering: 10. juni 2020 @ 10.41

v1.0bruh

Oppdatering: 8. juni 2020 @ 20.53

v4.6 again

- i forgot to actually add the skeleton changes

Oppdatering: 8. juni 2020 @ 20.46

v4.6
- Increased damage and knockback of DSTRONG
- Increased knockback of FSTRONG
- Skeleton's hit-lockout increased (basically, multihits on him arent free)
- NAIR landinglag and endlag increased
- Adjusted NAIR's angle so it isnt as oppressive (60 -> 50)
- funny miiverse

Oppdatering: 2. juni 2020 @ 15.23

v4.5
more bug fixes

Oppdatering: 31. mai 2020 @ 12.32

v4.5
bugfixes

Oppdatering: 30. mai 2020 @ 19.55

v4.4
- Skeleton and TNT are destroyed on death.
- Skeleton now has 2 HP, instead of 3.
- Hopefully fixed dual TNT glitch.
- Skeleton fire rate lowered.
- More endlag and cooldown on NSPECIAL.
- Skeleton now despawns.
- BAIR has a little more startup, and a little more knockback.
- UAIR has more startup, landing lag, and endlag.
- Arrow travel distance reduced.
- Parrying Skeleton's arrow puts Creeper into parry stun.
- Parrying TNT's explosion puts Creeper into parry stun.