Rivals of Aether

Rivals of Aether

Azure
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更新于:10 月 7 日 上午 11:50

More small number changes that don't really matter cus i don't really have anything else to do on this character

更新于:10 月 7 日 上午 10:03

v1.268

更新于:10 月 6 日 下午 9:12

Accidentally made nspecial full charge projectile last too long oops

更新于:10 月 6 日 下午 8:24

BUG fix

更新于:10 月 6 日 下午 8:11

It's been 6 years, huh.

-He has CSS sounds now
-Down strong has been changed. Now, Azure does a spinning sweep with a sword, hitting multiple times. It deals less damage than the old one and isn't nearly as powerful of a kill move, but it's much faster and reaches further. (You can also make it move sideways by holding Left or Right after releasing the charge!)
-Forward special has been changed. Azure now swings his hammer in front of him for a powerful strike. It slightly stalls him in midair, helping a bit in recovery potential(though it's not that reliable). Its magic charged version, however, is his most powerful move. It can also reflect projectiles... or some of them at least.
-Neutral special has been reworked. Now, the projectile bounces on the ground and has the old FSpecial bombs' functionality, namely the ping-pong mechanic with hammer moves. While it can't be aimed, you can slightly influence its trajectory based on your movement speed. Charging it without going all the full way will also slightly affect the projectile. The full charge version now travels slowly in an arc, exploding after a moment or landing on the ground. (Yes, you can hit it with hammer moves. Each hammer move - FAir, FStrong, and the new FSpecial - send the projectiles at different angles.)

更新于:10 月 6 日 下午 8:07

v1.264

更新于:10 月 6 日 下午 8:02

v1.264

更新于:7 月 26 日 下午 4:52

-charged fspecial had 0 knockback scaling for some reason. I have no idea why it was like that

更新于:2024 年 12 月 19 日 下午 3:05

Noticed a misspell in config.ini

更新于:2024 年 12 月 19 日 下午 3:03

-Increased duration of aerial DSpecial again. Also increased the window for when the landing hitbox can be triggered if Azure hits the ground